Rarity: R
#: 281
Creature Type or Sub Type: Land
Rules Text Contains: Restless Prairie enters the battlefield tapped.
T: Add G or W.
2GW: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures ...
Rarity: R
#: 181
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 E...
Rarity: R
#: 219
Creature Type or Sub Type: Legendary Creature — Spirit
P: 2
T: 2
Rules Text Contains: Flying, ward 2
1WU: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flavor: "Co...
Rarity: R
#: 56
Creature Type or Sub Type: Legendary Artifact // Legendary Artifact Land
Rules Text Contains: When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in y...
Rarity: R
#: 369
Creature Type or Sub Type: Creature — Spirit
P: *
T: *+1
Rules Text Contains: As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard ...
Rarity: R
#: 266
Creature Type or Sub Type: Legendary Artifact // Legendary Creature — Skeleton Spirit Pirate
P: 7
T: 7
Rules Text Contains: T: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire 4 (4, Exile this artifact, Exile the four from among permanents you...
Rarity: R
#: 196
Creature Type or Sub Type: Creature — Merfolk Scout
P: 1
T: 1
Rules Text Contains: When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, p...
Rarity: R
#: 313
Creature Type or Sub Type: Legendary Artifact // Legendary Creature — Skeleton Spirit Pirate
P: 7
T: 7
Rules Text Contains: T: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire 4
//
The Grim Captain
Menace, trample, lifelink, hexproof
Whenever ...
Rarity: R
#: 379
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose three. You may choose the same mode more than once.
• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 E...
Rarity: R
#: 341
Creature Type or Sub Type: Legendary Creature — Human Faerie Scout
P: 2
T: 3
Rules Text Contains: Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you ma...
Rarity: R
#: 382
Creature Type or Sub Type: Creature — Merfolk Scout
P: 1
T: 1
Rules Text Contains: When Jadelight Spelunker enters the battlefield, it explores X times.
Flavor: The River Heralds found clues to a grand heritage below Ixalan's surface.
Rarity: R
#: 348
Creature Type or Sub Type: Land
Rules Text Contains: Restless Prairie enters the battlefield tapped.
T: Add G or W.
2GW: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures ...
Rarity: R
#: 297
Creature Type or Sub Type: Legendary Creature — Spirit
P: 2
T: 2
Rules Text Contains: Flying, ward 2
1WU: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Rarity: U
#: 260
Creature Type or Sub Type: Artifact Creature — Gnome
P: 3
T: 2
Rules Text Contains: When Scampering Surveyor enters the battlefield, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
Flavor: It knows the length...
Rarity: U
#: 146
Creature Type or Sub Type: Artifact // Land — Cave
Rules Text Contains: Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '