Rarity: R
#: 258
Creature Type or Sub Type: Artifact Creature — Golem
P: 4
T: 4
Rules Text Contains: Ward 2
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature yo...
Rarity: R
#: 344
Creature Type or Sub Type: Artifact Creature — Golem
P: 4
T: 4
Rules Text Contains: Ward 2
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature yo...
Rarity: M
#: 314
Creature Type or Sub Type: Legendary Creature — God // Land
P: 6
T: 6
Rules Text Contains: Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the bat...
Rarity: M
#: 92
Creature Type or Sub Type: Creature — Vampire Demon
P: 2
T: 4
Rules Text Contains: Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Flavor: Its very presence rips old wounds open to bleed an...
Rarity: M
#: 336
Creature Type or Sub Type: Creature — Vampire Demon
P: 2
T: 4
Rules Text Contains: Flying
If an opponent would lose life during your turn, they lose twice that much life instead.
Rarity: M
#: 26
Creature Type or Sub Type: Legendary Creature — God // Land
P: 6
T: 6
Rules Text Contains: Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the batt...
Rarity: M
#: 134
Creature Type or Sub Type: Creature — Dinosaur Dragon
P: 5
T: 5
Rules Text Contains: Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosa...
Rarity: M
#: 316
Creature Type or Sub Type: Legendary Creature — Bat God // Land
P: 4
T: 4
Rules Text Contains: Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a ...
Rarity: M
#: 212
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: This spell costs X less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base ...
Rarity: M
#: 334
Creature Type or Sub Type: Creature — Angel
P: 3
T: 3
Rules Text Contains: Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
3WWW: Until end of turn, Resplendent Angel g...
Rarity: M
#: 88
Creature Type or Sub Type: Legendary Creature — Bat God // Land
P: 4
T: 4
Rules Text Contains: Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1...
Rarity: R
#: 380
Creature Type or Sub Type: Legendary Enchantment // Legendary Land
Rules Text Contains: When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest...
Rarity: R
#: 373
Creature Type or Sub Type: Legendary Artifact // Legendary Land — Cave
Rules Text Contains: When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, ...
Rarity: U
#: 213
Creature Type or Sub Type: Enchantment
Rules Text Contains: When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter the...
Rarity: R
#: 223
Creature Type or Sub Type: Legendary Creature — Human Soldier
P: 1
T: 2
Rules Text Contains: Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and att...
Rarity: R
#: 361
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Flavor: "These glyphs are more than trail markings! They tell a story as they go. But doe...
Rarity: M
#: 229
Creature Type or Sub Type: Legendary Creature — Dinosaur Avatar
P: 7
T: 6
Rules Text Contains: Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur cre...
Rarity: R
#: 389
Creature Type or Sub Type: Legendary Artifact — Equipment
Rules Text Contains: Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip 2
Flavor: Tarrian's holy w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '