Rarity: R
#: 264
Creature Type or Sub Type: Legendary Artifact — Equipment
Rules Text Contains: Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip 2
Flavor: Tarrian's holy w...
Rarity: R
#: 357
Creature Type or Sub Type: Legendary Artifact // Legendary Artifact Land
Rules Text Contains: When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of ...
Rarity: R
#: 349
Creature Type or Sub Type: Land
Rules Text Contains: Restless Reef enters the battlefield tapped.
T: Add U or B.
2UB: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target pl...
Rarity: M
#: 257
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
2, T: Double the number of time counters on The Millennium Calendar.
When there are...
Rarity: R
#: 387
Creature Type or Sub Type: Legendary Artifact // Legendary Land
Rules Text Contains: T: Draw a card, then discard a card.
4, T: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle,...
Rarity: R
#: 63
Creature Type or Sub Type: Legendary Creature — Siren Pirate
P: 2
T: 1
Rules Text Contains: Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus...
Rarity: R
#: 293
Creature Type or Sub Type: Legendary Creature — Siren Pirate
P: 2
T: 1
Rules Text Contains: Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more choru...
Rarity: M
#: 305
Creature Type or Sub Type: Legendary Creature — Elder Fungus
P: *
T: *
Rules Text Contains: Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X...
Rarity: T
#: 3
Creature Type or Sub Type: Token Artifact Creature — Gnome Soldier
P: *
T: *
Rules Text Contains: This creature's power and toughness are each equal to the number of artifacts and/or creatures you control.
Rarity: U
#: 232
Creature Type or Sub Type: Legendary Creature — Cat Warrior
P: 3
T: 3
Rules Text Contains: Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a...
Rarity: R
#: 282
Creature Type or Sub Type: Land
Rules Text Contains: Restless Reef enters the battlefield tapped.
T: Add U or B.
2UB: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target pl...
Rarity: R
#: 135
Creature Type or Sub Type: Legendary Artifact // Legendary Land — Cave
Rules Text Contains: When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, ...
Rarity: R
#: 256
Creature Type or Sub Type: Legendary Artifact // Legendary Land
Rules Text Contains: T: Draw a card, then discard a card.
4, T: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle,...
Rarity: T
#: 18 // 3
Creature Type or Sub Type: Token Artifact — Treasure // Token Artifact Creature — Gnome Soldier
P: *
T: *
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
//
Gnome Soldier
This creature's power and toughness are each equal to the number ...
Rarity: R
#: 39
Creature Type or Sub Type: Legendary Artifact // Legendary Artifact Land
Rules Text Contains: When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of a...
Rarity: U
#: 304
Creature Type or Sub Type: Legendary Creature — Cat Warrior
P: 3
T: 3
Rules Text Contains: Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a...
Rarity: R
#: 378
Creature Type or Sub Type: Creature — Turtle
P: 0
T: 6
Rules Text Contains: As long as it's your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its pow...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '