Rarity: U
#: 102
Creature Type or Sub Type: Creature — Bat
P: 1
T: 1
Rules Text Contains: Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
Flavor: The firs...
Rarity: R
#: 355
Creature Type or Sub Type: Creature — Cat Warrior
P: 3
T: 1
Rules Text Contains: Flash
When Kutzil's Flanker enters the battlefield, choose one —
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You ...
Rarity: C
#: 128
Creature Type or Sub Type: Artifact // Artifact
Rules Text Contains: When Tithing Blade enters the battlefield, each opponent sacrifices a creature.
Craft with creature 4B (4B, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Retur...
Rarity: R
#: 332
Creature Type or Sub Type: Creature — Dinosaur
P: 5
T: 3
Rules Text Contains: Other Dinosaurs you control have haste.
When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you contr...
Rarity: R
#: 381
Creature Type or Sub Type: Creature — Human Druid
P: 2
T: 2
Rules Text Contains: T: Add one mana of any color.
2: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spel...
Rarity: R
#: 375
Creature Type or Sub Type: Sorcery
Rules Text Contains: Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference.
Rarity: M
#: 296
Creature Type or Sub Type: Legendary Creature — Human Warrior Bard // Enchantment — Saga
P: 2
T: 3
Rules Text Contains: When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3(R/W)...
Rarity: R
#: 294
Creature Type or Sub Type: Legendary Creature — Goblin Pirate
P: 3
T: 3
Rules Text Contains: First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile ...
Rarity: M
#: 189
Creature Type or Sub Type: Legendary Creature — Human Warrior Bard // Enchantment — Saga
P: 2
T: 3
Rules Text Contains: When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3(R/W)...
Rarity: R
#: 350
Creature Type or Sub Type: Land
Rules Text Contains: Restless Ridgeline enters the battlefield tapped.
T: Add R or G.
2RG: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another t...
Rarity: U
#: 186
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
Flavor: "Wow. It's a goo...
Rarity: R
#: 383
Creature Type or Sub Type: Creature — Merfolk Warrior Scout
P: 3
T: 4
Rules Text Contains: Vigilance
Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token.
Flavor: "Halt, traveler. Whatever you seek, you will not find it here."
Rarity: U
#: 147
Creature Type or Sub Type: Instant
Rules Text Contains: Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Flavor: "That's the fifth ship l...
Rarity: R
#: 280
Creature Type or Sub Type: Land
Rules Text Contains: Restless Anchorage enters the battlefield tapped.
T: Add W or U.
1WU: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks,...
Rarity: R
#: 61
Creature Type or Sub Type: Creature — Human Pirate
P: 2
T: 3
Rules Text Contains: Flying, ward 1
When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '