Rarity: R
#: 392
Creature Type or Sub Type: Land — Cave
Rules Text Contains: Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
T: Add one mana of the chosen color.
T: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Rarity: R
#: 126
Creature Type or Sub Type: Legendary Artifact // Legendary Land — Cave
Rules Text Contains: T, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
2, T, Discard your hand: Transform Tarrian's Journal.
//
The Tomb of Aclazotz
(Transforms from T...
Rarity: R
#: 337
Creature Type or Sub Type: Creature — Vampire Demon
P: 6
T: 6
Rules Text Contains: Flying
When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from th...
Rarity: R
#: 94
Creature Type or Sub Type: Creature — Vampire Demon
P: 6
T: 6
Rules Text Contains: Flying
When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from the...
Rarity: R
#: 390
Creature Type or Sub Type: Artifact Creature — Gnome
P: 0
T: 0
Rules Text Contains: Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome a...
Rarity: R
#: 153
Creature Type or Sub Type: Sorcery
Rules Text Contains: Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland...
Rarity: R
#: 267
Creature Type or Sub Type: Artifact // Land
Rules Text Contains: 1, T: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifa...
Rarity: M
#: 243
Creature Type or Sub Type: Legendary Creature — Vampire Demon
P: 4
T: 4
Rules Text Contains: Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 ...
Rarity: R
#: 391
Creature Type or Sub Type: Artifact // Land
Rules Text Contains: 1, T: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens.
//
Treasure Cov...
Rarity: M
#: 311
Creature Type or Sub Type: Legendary Creature — Vampire Demon
P: 4
T: 4
Rules Text Contains: Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 ...
Rarity: R
#: 137
Creature Type or Sub Type: Legendary Creature — Goblin Pirate
P: 3
T: 3
Rules Text Contains: First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile ...
Rarity: T
#: 5
Creature Type or Sub Type: Token Creature — Merfolk
P: 1
T: 1
Rules Text Contains: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Rarity: R
#: 1
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Flavor: Quinto...
Rarity: R
#: 353
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Flavor: Quin...
Rarity: R
#: 366
Creature Type or Sub Type: Enchantment
Rules Text Contains: Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, y...
Rarity: R
#: 359
Creature Type or Sub Type: Creature — Human Soldier
P: 1
T: 2
Rules Text Contains: As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warde...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '