Rarity: R
#: 115
Creature Type or Sub Type: Creature — Vampire Knight
P: 5
T: 4
Rules Text Contains: Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life...
Rarity: R
#: 221
Creature Type or Sub Type: Legendary Creature — Vampire Scout
P: 2
T: 2
Rules Text Contains: Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal...
Rarity: R
#: 283
Creature Type or Sub Type: Land
Rules Text Contains: Restless Ridgeline enters the battlefield tapped.
T: Add R or G.
2RG: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another t...
Rarity: R
#: 284
Creature Type or Sub Type: Land
Rules Text Contains: Restless Vents enters the battlefield tapped.
T: Add B or R.
1BR: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may di...
Rarity: R
#: 368
Creature Type or Sub Type: Creature — Vampire Knight
P: 5
T: 4
Rules Text Contains: Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life...
Rarity: R
#: 237
Creature Type or Sub Type: Creature — Dinosaur
P: 5
T: 3
Rules Text Contains: Other Dinosaurs you control have haste.
When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you contr...
Rarity: R
#: 358
Creature Type or Sub Type: Artifact // Artifact Creature — Golem
P: 5
T: 3
Rules Text Contains: When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures e...
Rarity: R
#: 41
Creature Type or Sub Type: Artifact // Artifact Creature — Golem
P: 5
T: 3
Rules Text Contains: When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures ex...
Rarity: R
#: 34
Creature Type or Sub Type: Creature — Vampire Cleric
P: 2
T: 1
Rules Text Contains: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat ...
Rarity: R
#: 356
Creature Type or Sub Type: Creature — Vampire Cleric
P: 2
T: 1
Rules Text Contains: Battle cry
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
Flavor: "Fang-brethren, we feed together."
Rarity: R
#: 122
Creature Type or Sub Type: Creature — Goblin Rogue
P: 1
T: 1
Rules Text Contains: Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
2B, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of...
Rarity: R
#: 372
Creature Type or Sub Type: Sorcery
Rules Text Contains: Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Flavor: Those who go under rise again as cruel mockeries of their former selves, spewing f...
Rarity: R
#: 370
Creature Type or Sub Type: Creature — Goblin Rogue
P: 1
T: 1
Rules Text Contains: Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
2B, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of...
Rarity: R
#: 265
Creature Type or Sub Type: Artifact Creature — Gnome
P: 0
T: 0
Rules Text Contains: Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome a...
Rarity: R
#: 231
Creature Type or Sub Type: Legendary Creature — Human Faerie Scout
P: 2
T: 3
Rules Text Contains: Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you ma...
Rarity: U
#: 78
Creature Type or Sub Type: Creature — Siren Pirate
P: 1
T: 1
Rules Text Contains: Flying
When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "1, T, Sacrifice this artifact: Target creature you control explores. Activate only as a sorc...
Rarity: R
#: 193
Creature Type or Sub Type: Creature — Human Druid
P: 2
T: 2
Rules Text Contains: T: Add one mana of any color.
2: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spel...
Rarity: R
#: 121
Creature Type or Sub Type: Creature — Spirit
P: *
T: *+1
Rules Text Contains: As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '