Rarity: C
#: 106
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Flash
Enchant creature
Enchanted creature gets +2/+0.
When enchanted creature dies, return it to the battlefield tapped under its owner's control.
Rarity: U
#: 54
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Flash
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Flavor: It is ill-advi...
Rarity: U
#: 278
Creature Type or Sub Type: Land — Cave
Rules Text Contains: Pit of Offerings enters the battlefield tapped.
When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards.
T: Add C.
T: Add one mana of any of the exiled cards' colors.
Rarity: U
#: 96
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
5BB, Sacrifice Cano...
Rarity: U
#: 301
Creature Type or Sub Type: Legendary Creature — Vampire Knight
P: 2
T: 1
Rules Text Contains: Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
Rarity: U
#: 108
Creature Type or Sub Type: Enchantment // Land — Cave
Rules Text Contains: Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, tra...
Rarity: U
#: 230
Creature Type or Sub Type: Legendary Creature — Dinosaur
P: 2
T: 3
Rules Text Contains: Haste
When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay 2. When you do, target Dinosaur you control deals damage equal to its power to another target creatur...
Rarity: U
#: 331
Creature Type or Sub Type: Legendary Creature — Dinosaur
P: 2
T: 3
Rules Text Contains: Haste
When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay 2. When you do, target Dinosaur you control deals damage equal to its power to another target creatur...
Rarity: U
#: 195
Creature Type or Sub Type: Artifact // Artifact Creature — Golem
P: 7
T: 7
Rules Text Contains: When Jade Seedstones enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control.
Craft with creature 5GG (5GG, Exile this...
Rarity: U
#: 111
Creature Type or Sub Type: Sorcery
Rules Text Contains: All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
Flavor: Aclazotz laughed as the dark shards closed around Chimil, plunging the Core into unnatura...
Rarity: U
#: 23
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Flavor: Malamet histories speak of a time when they were not yet confined to mortal bodies a...
Rarity: U
#: 198
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.
Flavor: "Le...
Rarity: U
#: 263
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature has reach, "2, T: Tap target artifact or creature," and "8, T: Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it...
Rarity: U
#: 286
Creature Type or Sub Type: Land — Cave
Rules Text Contains: T: Add C.
1, T, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Tre...
Rarity: U
#: 107
Creature Type or Sub Type: Creature — Leech
P: 5
T: 5
Rules Text Contains: This spell costs 1 less to cast for each Cave you control and each Cave card in your graveyard.
Lifelink
Flavor: "Does everything down here want to suck my blood?"—Derilene, expedition porter
Rarity: U
#: 217
Creature Type or Sub Type: Enchantment // Land — Cave
Rules Text Contains: If a creature you control would explore, instead you scry 1, then that creature explores.
When Twists and Turns enters the battlefield, target creature you control explores.
When a land enters the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '