Rarity: C
#: 64
Creature Type or Sub Type: Creature — Dinosaur
P: 6
T: 7
Rules Text Contains: Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
Islandcycling 2 (2, Discard this card: Search your library...
Rarity: C
#: 27
Creature Type or Sub Type: Creature — Human Artificer Scout
P: 4
T: 4
Rules Text Contains: When Oltec Archaeologists enters the battlefield, choose one —
• Return target artifact card from your graveyard to your hand.
• Scry 3 (Look at the top three cards of your libra...
Rarity: C
#: 70
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."
Equip Pirate 1
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Flavo...
Rarity: C
#: 69
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 2 less to cast if it targets a creature spell.
Counter target spell.
Flavor: "The Core is not a simple trove to be plundered by intruders from the surface. It will reject those who do not accord it ...
Rarity: C
#: 200
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Flash
When Malamet Scythe enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2.
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)
Rarity: C
#: 31
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 3 less to cast if it targets a tapped creature.
Exile target creature.
Flavor: "Those who would steal the blood and breath of the living will drink their fill of the sand."—Sovereign Okinec Ahau
Rarity: C
#: 159
Creature Type or Sub Type: Creature — Dinosaur
P: 4
T: 5
Rules Text Contains: Reach
T: Panicked Altisaur deals 2 damage to each opponent.
Flavor: Early Sun Empire expeditions learned the hard way that some surface dinosaurs were paritcularly ill-suited to the cavern...
Rarity: C
#: 30
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Flavor: Those who break the laws of the Malamet become cold, silent warnings to othe...
Rarity: C
#: 68
Creature Type or Sub Type: Artifact
Rules Text Contains: 1, T, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Flavor: Between Quintorius's archaeological expertise and Huat...
Rarity: C
#: 72
Creature Type or Sub Type: Creature — Merfolk Scout
P: 1
T: 2
Rules Text Contains: When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this cre...
Rarity: C
#: 112
Creature Type or Sub Type: Artifact
Rules Text Contains: When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Flavor: "Don't look at me. I'm not drinking it."—Dranach, Dire Fleet boatswain
Rarity: C
#: 73
Creature Type or Sub Type: Creature — Human Wizard
P: 3
T: 2
Rules Text Contains: When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Flav...
Rarity: C
#: 199
Creature Type or Sub Type: Creature — Cat Warrior
P: 2
T: 2
Rules Text Contains: Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.
Flavor: "I bear the marking of the Deep King, and in his name I will rend you to nothing but...
Rarity: L
#: 279
Creature Type or Sub Type: Land — Cave
Rules Text Contains: T: Add C.
1, T, Sacrifice Promising Vein: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flavor: United under the banner of the Brazen Coalition, pirates put aside ...
Rarity: C
#: 35
Creature Type or Sub Type: Creature — Dinosaur
P: 3
T: 5
Rules Text Contains: Flying
When Soaring Sandwing enters the battlefield, you gain 3 life.
Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuf...
Rarity: C
#: 210
Creature Type or Sub Type: Creature — Merfolk Scout
P: 1
T: 1
Rules Text Contains: 2G: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this cr...
Rarity: C
#: 117
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flavor: "We know Chimil's light as a warming, healing presence, but make no mis...
Rarity: C
#: 168
Creature Type or Sub Type: Creature — Human Soldier
P: 1
T: 3
Rules Text Contains: Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.
Flavor: As the Legion of Dusk closed in, Oltec ci...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '