Rarity: C
#: 253
Creature Type or Sub Type: Artifact Creature — Golem
P: 3
T: 4
Rules Text Contains: Whenever Disruptor Wanderglyph attacks, exile target card from an opponent's graveyard.
Flavor: Wherever the spores begin to take hold, it crushes the ground to rubble.
Rarity: C
#: 18
Creature Type or Sub Type: Creature — Cat Warrior
P: 1
T: 2
Rules Text Contains: When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature.
Flavor: "Train your mind and your muscles with equal ferocity, cub. Without wisdom, even a mighty wa...
Rarity: C
#: 101
Creature Type or Sub Type: Creature — Goblin Warrior
P: 2
T: 2
Rules Text Contains: Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from...
Rarity: C
#: 110
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets -5/-5 until end of turn.
Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.
Flavor: "The more creatures that plunge to...
Rarity: C
#: 154
Creature Type or Sub Type: Artifact Creature — Gnome
P: 3
T: 1
Rules Text Contains: Haste
T: Another target creature gains haste until end of turn.
Flavor: As the surface-dwellers became bolder in their intrusions, Oltec artificers began to repurpose courier gnomes ...
Rarity: C
#: 255
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +1/+1.
Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Flavor: "...
Rarity: C
#: 100
Creature Type or Sub Type: Creature — Fungus
P: 1
T: 1
Rules Text Contains: Deathtouch
When Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Flavor: Mycoids have no concept of li...
Rarity: C
#: 192
Creature Type or Sub Type: Instant
Rules Text Contains: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Flavor: "Finally, those glowing purple bone-monsters are g...
Rarity: C
#: 104
Creature Type or Sub Type: Creature — Vampire Spirit
P: 2
T: 2
Rules Text Contains: Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.
Flavor: "It's a mournful fate, to remember so well the tast...
Rarity: C
#: 11
Creature Type or Sub Type: Creature — Cat Advisor
P: 3
T: 3
Rules Text Contains: 4W: Create a 1/1 colorless Gnome artifact creature token.
Flavor: Though wary of each other at first, the Malamet and the Oltec found a common enemy in the mycoids. They began to share g...
Rarity: C
#: 197
Creature Type or Sub Type: Artifact // Artifact Creature — Golem
P: 5
T: 5
Rules Text Contains: When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest...
Rarity: C
#: 201
Creature Type or Sub Type: Creature — Cat Warrior
P: 5
T: 4
Rules Text Contains: Trample
Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
Flavor: The mightiest Malamet ...
Rarity: C
#: 15
Creature Type or Sub Type: Creature — Vampire Soldier
P: 3
T: 2
Rules Text Contains: When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
Flavor: "E...
Rarity: C
#: 114
Creature Type or Sub Type: Creature — Insect Horror
P: 5
T: 2
Rules Text Contains: When Primordial Gnawer dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put ...
Rarity: C
#: 202
Creature Type or Sub Type: Creature — Spider
P: 3
T: 4
Rules Text Contains: Reach
When Mineshaft Spider enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Flavor: Anything that falls into the pit—reli...
Rarity: C
#: 66
Creature Type or Sub Type: Artifact Creature — Siren Pirate
P: 1
T: 2
Rules Text Contains: Flying, vigilance
T: Add U. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Flavor: The ship's carpenter adorned the figurehead wit...
Rarity: C
#: 205
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put...
Rarity: C
#: 29
Creature Type or Sub Type: Artifact // Artifact Creature — Golem
P: 1
T: 4
Rules Text Contains: When Oteclan Landmark enters the battlefield, scry 2.
Craft with artifact 2W (2W, Exile this artifact, Exile another artifact you control or an artifact card from your grave...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '