Rarity: T
#: 18 // 14
Creature Type or Sub Type: Token Artifact — Treasure // Token Creature — Spirit
P: 3
T: 2
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
Rarity: T
#: 18 // 7
Creature Type or Sub Type: Token Artifact — Treasure // Token Creature — Fungus
P: 1
T: 1
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
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Fungus
This creature can't block.
Rarity: C
#: 2
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Flavor: As the cliff began to crumble, Wayta danced fearlessly across the tumbling stones, knowing Ajij would never let her fall.
Rarity: C
#: 136
Creature Type or Sub Type: Creature — Orc Pirate
P: 2
T: 3
Rules Text Contains: Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
Flavor: "The secret is footwork. Plus an extra sword."
Rarity: C
#: 45
Creature Type or Sub Type: Sorcery
Rules Text Contains: Draw three cards, then discard a card.
Flavor: A typical conversation with Echoes is three parts wisdom and one part gossip.
Rarity: C
#: 138
Creature Type or Sub Type: Creature — Human Knight
P: 2
T: 2
Rules Text Contains: Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.
Flavor: "By fire and lightning, tooth and claw, we will s...
Rarity: C
#: 4
Creature Type or Sub Type: Artifact Creature — Gnome
P: 2
T: 2
Rules Text Contains: Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flavor: Few humans are steady-handed enough to match a...
Rarity: C
#: 174
Creature Type or Sub Type: Creature — Dinosaur
P: 3
T: 3
Rules Text Contains: When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
Flavor: "She's devoted to prote...
Rarity: C
#: 90
Creature Type or Sub Type: Instant
Rules Text Contains: You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Flavor: The pull of duty was so strong t...
Rarity: C
#: 175
Creature Type or Sub Type: Creature — Capybara
P: 1
T: 3
Rules Text Contains: Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
Flavor: "Even our most learned philosophers can only hope to approach the inner...
Rarity: C
#: 177
Creature Type or Sub Type: Creature — Dinosaur
P: 7
T: 7
Rules Text Contains: When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
3G: Cavern Stompe...
Rarity: C
#: 89
Creature Type or Sub Type: Creature — Vampire Cleric
P: 1
T: 4
Rules Text Contains: T, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
Flavor: "Great Aclazotz, receive this offering. Wrought with skill. Captured with strength. ...
Rarity: C
#: 3
Creature Type or Sub Type: Artifact Creature — Gnome
P: 3
T: 3
Rules Text Contains: Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.
Flavor: Left to their own devices, gnomes reengineer thei...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '