Rarity: U
#: 242
Creature Type or Sub Type: Legendary Creature — Skeleton Horror
P: 6
T: 4
Rules Text Contains: Vigilance, menace
Descend 8 — 4UB: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight...
Rarity: U
#: 178
Creature Type or Sub Type: Creature — Merfolk Scout
P: 1
T: 1
Rules Text Contains: When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature...
Rarity: U
#: 150
Creature Type or Sub Type: Creature — Human Artificer
P: 3
T: 2
Rules Text Contains: When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast ...
Rarity: U
#: 270
Creature Type or Sub Type: Land — Cave
Rules Text Contains: T: Add C.
2: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is thr...
Rarity: U
#: 48
Creature Type or Sub Type: Sorcery
Rules Text Contains: Draw two cards. Then discard a card unless you attacked this turn.
Flavor: As the River Heralds began to decipher the ancient map, they were staggered by the vastness of the world-within-the-world that it revealed.
Rarity: U
#: 36
Creature Type or Sub Type: Artifact // Artifact — Vehicle
P: 5
T: 5
Rules Text Contains: Flash
When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact 3W (3W, Exile this artifact, Exile ...
Rarity: U
#: 310
Creature Type or Sub Type: Legendary Creature — Skeleton Horror
P: 6
T: 4
Rules Text Contains: Vigilance, menace
Descend 8 — 4UB: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight...
Rarity: C
#: 169
Creature Type or Sub Type: Sorcery
Rules Text Contains: Tectonic Hazard deals 1 damage to each opponent and each creature they control.
Flavor: "The ground is on fire, the ceiling's made of spears, and I think a mushroom tried to curse me. Don't tell me not to panic!"—J...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '