Rarity: C
#: 49
Creature Type or Sub Type: Artifact Creature — Gnome
P: 1
T: 2
Rules Text Contains: Flash
When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Flavor: Years of adventure and adversity on the open seas did no...
Rarity: C
#: 203
Creature Type or Sub Type: Creature — Dinosaur
P: 5
T: 5
Rules Text Contains: When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it...
Rarity: C
#: 206
Creature Type or Sub Type: Creature — Dinosaur
P: 4
T: 3
Rules Text Contains: When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creatur...
Rarity: C
#: 250
Creature Type or Sub Type: Artifact Creature — Gnome
P: 2
T: 1
Rules Text Contains: When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
Flavor: "I'm certain it's...
Rarity: C
#: 28
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 2
Rules Text Contains: Flying
When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
Flavor: Many Oltec youth dream of one day joining the elite bat-riding caval...
Rarity: C
#: 119
Creature Type or Sub Type: Creature — Fungus Snail
P: 1
T: 1
Rules Text Contains: When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
Flavor: "Oh, come on! Aren't regular snails gross enough?"—Derilene, expedition porter
Rarity: C
#: 144
Creature Type or Sub Type: Artifact Creature — Dinosaur Gnome
P: 4
T: 3
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.
...
Rarity: C
#: 116
Creature Type or Sub Type: Creature — Dinosaur
P: 5
T: 6
Rules Text Contains: When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling 2 (2, Discard this card: Search your library ...
Rarity: C
#: 207
Creature Type or Sub Type: Creature — Frog
P: 1
T: 1
Rules Text Contains: Reach
T: Add one mana of any color.
2: Poison Dart Frog gains deathtouch until end of turn.
Flavor: "Bright as any dinosaur—and just as with other great hunters, its colors are a warning."—Hua...
Rarity: L
#: 277
Creature Type or Sub Type: Land — Cave
Rules Text Contains: Hidden Volcano enters the battlefield tapped.
T: Add R.
4R, T, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana ...
Rarity: L
#: 273
Creature Type or Sub Type: Land — Cave
Rules Text Contains: Hidden Cataract enters the battlefield tapped.
T: Add U.
4U, T, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with man...
Rarity: L
#: 276
Creature Type or Sub Type: Land — Cave
Rules Text Contains: Hidden Nursery enters the battlefield tapped.
T: Add G.
4G, T, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana ...
Rarity: L
#: 274
Creature Type or Sub Type: Land — Cave
Rules Text Contains: Hidden Courtyard enters the battlefield tapped.
T: Add W.
4W, T, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with m...
Rarity: L
#: 275
Creature Type or Sub Type: Land — Cave
Rules Text Contains: Hidden Necropolis enters the battlefield tapped.
T: Add B.
4B, T, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with...
Rarity: C
#: 155
Creature Type or Sub Type: Artifact // Artifact — Equipment
Rules Text Contains: Flash
When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.
Craft with artifact 2R (2R, Exile this artifact, Exile another artifact you control or an artifact ca...
Rarity: C
#: 24
Creature Type or Sub Type: Creature — Bird
P: 1
T: 1
Rules Text Contains: Flying, vigilance
When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 coun...
Rarity: C
#: 77
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature or Vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Fathomless descent — Enchanted perm...
Rarity: C
#: 53
Creature Type or Sub Type: Creature — Spirit Cleric
P: 3
T: 2
Rules Text Contains: When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
Flavor: The folk of the Su...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '