Rarity: C
#: 86
Creature Type or Sub Type: Creature — Vampire
P: 4
T: 2
Rules Text Contains: When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
Flavor: "My little winged friends tell me which of these tow...
Rarity: C
#: 128
Creature Type or Sub Type: Creature — Human Shaman
P: 2
T: 1
Rules Text Contains: When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Flavor: While the Dawnhart witches focus their magic on nature ...
Rarity: C
#: 127
Creature Type or Sub Type: Sorcery
Rules Text Contains: Up to two target creatures can't block this turn.
Flashback 3R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flavor: You don't have to outrun the werewolf; you only have to out...
Rarity: C
#: 140
Creature Type or Sub Type: Creature — Devil
P: 1
T: 3
Rules Text Contains: Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
Flavor: So many candles. So many flammables. So little time.
Rarity: C
#: 184
Creature Type or Sub Type: Instant
Rules Text Contains: Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen ...
Rarity: C
#: 96
Creature Type or Sub Type: Creature — Zombie
P: 3
T: 4
Rules Text Contains: When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't b...
Rarity: C
#: 12
Creature Type or Sub Type: Creature — Human Cleric
P: 3
T: 2
Rules Text Contains: If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Pu...
Rarity: C
#: 95
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature without flying.
Flavor: The chaplain would perhaps have found some small comfort had he known that the replacement window would be named in his honor.
Rarity: C
#: 8
Creature Type or Sub Type: Creature — Human Warlock
P: 2
T: 2
Rules Text Contains: Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
Flavor: "Like a thousand...
Rarity: C
#: 78
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets -2/-0 until end of turn. Create a 2/2/ black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Draw a card.
Rarity: C
#: 79
Creature Type or Sub Type: Creature — Spirit
P: 3
T: 3
Rules Text Contains: Flash
Flying
Flavor: The weary travelers mistook the flickering lights for a candleguide pointing the way to Harvesttide. Their relief turned to terror as lightning lit the sky.
Rarity: C
#: 58
Creature Type or Sub Type: Creature — Zombie
P: 1
T: 3
Rules Text Contains: Defender
Tap three untapped creatures you control: Look at the top card of your library. You may put it into your graveyard.
Flavor: The cathars arrived at the abandoned lab to find many of t...
Rarity: C
#: 163
Creature Type or Sub Type: Creature — Human Warrior Werewolf // Creature — Werewolf
P: 2/6
T: 5/5
Rules Text Contains: Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Tavern Smasher
Nightbound (If a player casts at least tw...
Rarity: C
#: 106
Creature Type or Sub Type: Creature — Zombie
P: 2
T: 2
Rules Text Contains: Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Flavor: "I see someone tried to...
Rarity: C
#: 60
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap...
Rarity: C
#: 130
Creature Type or Sub Type: Creature — Devil
P: 2
T: 3
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.
Whenever day becomes night or ...
Rarity: C
#: 36
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature with toughness 4 or greater.
Flavor: Heida allowed herself a moment of satisfaction as she watched the beast fall, then turned to seek another foe. It would be a long, long night.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '