Rarity: C
#: 42
Creature Type or Sub Type: Creature — Human Peasant // Creature — Spirit
P: 2/1
T: 1/2
Rules Text Contains: Disturb 1U (You may cast this card from your graveyard transformed for its disturb cost.)
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Hook-Haunt Drifter
Flying
If Hook-Haunt Drifter would be put into a ...
Rarity: C
#: 121
Creature Type or Sub Type: Creature — Zombie
P: 2
T: 2
Rules Text Contains: Tap three untapped creatures you control: Each opponent loses 1 life.
Flavor: A barricade only buys time. So the wealthy buy more barricades.
Rarity: C
#: 189
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.
Flavor: Brimming with power from their disrupted ritual, the Dawnhart witches la...
Rarity: C
#: 30
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 2
Rules Text Contains: Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
Flavor: "By ancient mag...
Rarity: C
#: 144
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets +2/-2.
Flavor: Nothing is funnier to a devil than setting someone—anyone—on fire.
Rarity: C
#: 23
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Flavor: In Kessig, eve...
Rarity: C
#: 301
Creature Type or Sub Type: Creature — Human Warlock
P: 2
T: 4
Rules Text Contains: When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.
T: Add one mana of any color
Rarity: C
#: 9
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven — 2W, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control...
Rarity: C
#: 287
Creature Type or Sub Type: Creature — Human Warlock
P: 2
T: 2
Rules Text Contains: Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
Rarity: C
#: 84
Creature Type or Sub Type: Creature — Vampire Noble
P: 3
T: 2
Rules Text Contains: When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Flavor: The debased remnants of the Falkenrath bloodlin...
Rarity: C
#: 73
Creature Type or Sub Type: Instant
Rules Text Contains: Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: draw a card.")
Flashback 3U
Flavor: As Sigar...
Rarity: C
#: 180
Creature Type or Sub Type: Creature — Human Warlock
P: 2
T: 4
Rules Text Contains: When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.
T: Add one mana of any color
Flavor: "Wherever there is life, there is power for one who knows the old ways"
Rarity: C
#: 175
Creature Type or Sub Type: Creature — Human Knight
P: 5
T: 5
Rules Text Contains: Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
Flavor: "On this night...
Rarity: C
#: 296
Creature Type or Sub Type: Creature — Human Warrior Werewolf // Creature — Werewolf
P: 2/6
T: 5/5
Rules Text Contains: Daybound
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Tavern Smasher
Nightbound
Rarity: C
#: 138
Creature Type or Sub Type: Creature — Vampire
P: 4
T: 3
Rules Text Contains: When Famished Foragers enters the battlefield, if an opponent lost life this turn, add RRR.
2R, Discard a card: Draw a card.
Flavor: Furious to find the workshop empty, the starving vampire...
Rarity: C
#: 188
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Flash
Enchant creature
When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Rarity: C
#: 40
Creature Type or Sub Type: Creature — Human
P: 1
T: 1
Rules Text Contains: Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
Flavor: "We survived the Travails! Killer angels! Horrors from beyond the moon! Now some big werewolves think the...
Rarity: C
#: 199
Creature Type or Sub Type: Creature — Wolf
P: 2
T: 2
Rules Text Contains: 1G: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
Flavor: "Oh, thank the angels. It's not a werewolf, just a regular wo—"
—Bruno, Ulvenwald guide, last words
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '