Rarity: C
#: 151
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 1 less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Flavor: "We spend our entire existence pursuing the joy of our...
Rarity: C
#: 254
Creature Type or Sub Type: Artifact
Rules Text Contains: 1, T, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.
1, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
Flavor: By the end of the festival, it was the o...
Rarity: C
#: 28
Creature Type or Sub Type: Creature — Human Soldier // Creature — Spirit Soldier
P: 2/2
T: 3/1
Rules Text Contains: Vigilance
Disturb 3W (You may cast this card from your graveyard transformed for its disturb cost.)
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Morning Apparition
Flying, vigilance
If Morning Ap...
Rarity: C
#: 114
Creature Type or Sub Type: Creature — Zombie Giant
P: 7
T: 6
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature or pay 1B.
Menace (This creature can't be blocked except by two or more creatures.)
Flavor: "Let's see my brother's stitc...
Rarity: C
#: 186
Creature Type or Sub Type: Creature — Human Warrior
P: 3
T: 1
Rules Text Contains: Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this...
Rarity: C
#: 145
Creature Type or Sub Type: Creature — Wolf
P: 2
T: 2
Rules Text Contains: 3R: Target creature can't block this turn.
Flavor: "This Tovolar is no brainless brute. He sends his howling minions to terrorize a villages for months. Sleepless nights and fear take their to...
Rarity: C
#: 143
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 3/4
T: 2/4
Rules Text Contains: Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Harvesttide Assailant
Trample
Nightbound (If a player ca...
Rarity: C
#: 56
Creature Type or Sub Type: Instant
Rules Text Contains: Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Flavor: Necro-alchemists gained popular support during the Travails, when geist-fueled weapons helped defend towns ...
Rarity: C
#: 50
Creature Type or Sub Type: Creature — Zombie Horror
P: 3
T: 6
Rules Text Contains: When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)
2U: Drownyard Amalgam can't be block...
Rarity: C
#: 21
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 3
Rules Text Contains: When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Flavor: More than heat and the strength of his arm, it was his faith that gav...
Rarity: C
#: 99
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature or pay 3B.
Exile target creature or planeswalker.
Flavor: "If you hear a groaning noise in the cellar, don't investigate. Don't split up. Just lock the ...
Rarity: C
#: 22
Creature Type or Sub Type: Creature — Human Soldier
P: 0
T: 2
Rules Text Contains: 2, T: Tap target creature.
Flavor: The elite cathars of the Parish-Blades train in all manner of techniques designed to delay and frustrate the beasts that hunt the crossways.
Rarity: C
#: 98
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Flavor: The Voldaren torture pits are so expansive that prisoners have a nasty tendency to be forgo...
Rarity: C
#: 24
Creature Type or Sub Type: Sorcery
Rules Text Contains: Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback W (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flavor: "C'mon, fiend. I'll c...
Rarity: C
#: 55
Creature Type or Sub Type: Creature — Hippogriff // Creature — Hippogriff Spirit
P: 3/2
T: 2/2
Rules Text Contains: Flying
Disturb 4U (You may cast this card from your graveyard transformed for its disturb cost.)
//
Waildrifter
Flying
If Waildrifter would be put into a...
Rarity: C
#: 54
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target spell unless its controller pays 4. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Flavor: "Works every time! Well, every time...
Rarity: C
#: 48
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Flavor: Widow Webe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '