Rarity: Common
Number: 215
Description: Your champion gets +1 level as long as you control an Animal or Beast ally.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Human
...
Rarity: Common
Number: 007
Description: On Enter: Put two enlighten counters on Rai. (You may remove three enlighten counters from your champion to draw a card.)
Card Type: Champion
Card Subtype: Human
Element: Norm
Class: Mage
Memory Cost: 1
Level: 1
Life: 19
Flavor Text: M...
Rarity: Common
Number: 017
Description: REST: Choose a card from a graveyard and banish it. If that card has floating memory, put a level counter on Merlin. (Champions get +1 level for each level counter on them.)
Card Type: Champion
Card Subtype: Human
Element: Norm
Class: Mage
M...
Rarity: Common
Number: 218
Description: [Class Bonus] On Attack: Wake up target ally you control. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Attack
Card Subtype: Sword
Element: Wind
Class: Warrior;Guardian
Reserve Cost: 2
Power: 1
F...
Rarity: Common
Number: 048
Description: [Class Bonus] The next Harmony action card you activate this turn costs 1 less to activate.
Draw a card into your memory.
Card Type: Action
Card Subtype: Melody
Element: Norm
Class: Cleric;Tamer
Memory Cost: 2
Speed: Slow
Flavor Text: A ...
Rarity: Common
Number: 059
Description: Hindered (This object enters the field rested.)
On Enter: Each player puts the top card of their deck into their graveyard.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Card Type: Phantasia
Card...
Rarity: Common
Number: 049
Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
On Hit: If Thieving Cut was prepared, draw a card.
Card Type: Attack
Card Subtype: Dagger
Element: Norm
Class: Assassin
Memory Cost: 2
Power: 3
...
Rarity: Common
Number: 050
Description: Blazing Bowman's attacks can't be retaliated.
On Enter: You may banish a fire element card from your graveyard. If you do, Blazing Bowman gets +2 power end of turn.
Card Type: Ally
Card Subtype: Human
Element: Fire
Class: Ranger
Memory Cost:...
Rarity: Common
Number: 078
Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 Power and +1 Life, and has vigor.
Card Type: Phantasia
Card Subtype: Spell
Element: Wind
Class: Tamer
Reserve C...
Rarity: Common
Number: 052
Description: [Class Bonus] Fast Activation (You may activate this card at fast speed.)
Target ally gets +2 power until end of turn. If it's defending, wake it up, and it gets an additional +LV power until end of turn.
Card Type: Action
Card Subtype: Melody;Ski...
Rarity: Common
Number: 053
Description: Target Sword weapon you control gets +2 power until end of turn. Class Bonus: Put a durability counter on it.
Card Type: Action
Card Subtype: Craft;Sword
Element: Fire
Class: Warrior
Memory Cost: 2
Speed: Fast
Flavor Text: Enwreathed and...
Rarity: Common
Number: 067
Description: Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
REST: Prevent the next 1 damage that would be dealt to target champion this turn.
Card Type: Phantasia
Card Subtype: Fractal
Element: Water
Class...
Rarity: Common
Number: 054
Description: On Enter: Deal 2 damage to target ally you don't control. Class Bonus: Deal 4 damage to that ally instead.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Card Type: Phantasia
Card Subtype: Fractal...
Rarity: Common
Number: 069
Description: [Class Bonus] On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
On Kill: You may put the top card of your deck into your graveyard.
Card...
Rarity: Common
Number: 009
Description: On Enter: Draw a card.
Players can't draw more than three cards each turn unless it's their first turn of the game.
Card Type: Item;Regalia
Card Subtype: Scripture
Element: Norm
Class: Cleric
Memory Cost: 1
Flavor Text: Wealth can only be ...
Rarity: Common
Number: 071
Description: Target Animal or Beast ally gets +3 life and gains spellshroud until end of turn.
Harmonize — If you've activated a Melody card this turn, put two buff counters on an Animal or Beast ally you control.
Card Type: Action
Card Subtype: Harmony;Skill
...
Rarity: Common
Number: 073
Description: Return target regalia to its owner's material deck.
Card Type: Action
Card Subtype: Spell
Element: Wind
Class: Cleric
Memory Cost: 3
Speed: Slow
Flavor Text: Things worn and torn need not be spurned
to ash and dust. They'll be returned
w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '