Rarity: Common
Number: 082
Description: At the beginning of your recollection phase, if you haven't materialized a card this turn, put a buff counter on Eager Page. (Allies get +1 power and +1 life for each buff counter on them.)
Card Type: Ally
Card Subtype: Human
Element: Norm
Cla...
Rarity: Common
Number: 089
Description: Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)
Card Type: Ally
Card Subtype: Beast;Wolf
Element: Norm
Class: Tamer
Reserve Cost: 2
Power: 2
Life: 2
Flavor Text: A common predator that roams the temperate ...
Rarity: Common
Number: 090
Description: Put any amount of cards from your hand into your memory.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Skill
Element: Norm
...
Rarity: Common
Number: 130
Description: [Class Bonus] On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 power until end of turn. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Animal;Squirrel...
Rarity: Common
Number: 091
Description: Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Human
Element: Norm
Class: Warrior
Reserve Cost: 2
Power: 1
Life: 2
Flavor Text: “A...
Rarity: Common
Number: 083
Description: Your champion gets +2 level until end of turn.[Class Bonus] Harmonize — If you've activated a Melody card this turn, draw a card.
Card Type: Action
Card Subtype: Harmony;Skill
Element: Norm
Class: Tamer
Reserve Cost: 2
Speed: Slow
Flavor...
Rarity: Common
Number: 092
Description: Look at the top four cards of your deck and then put them back in any order.Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Skill
Element: ...
Rarity: Common
Number: 140
Description: Deal 1 damage to target unit.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Card Type...
Rarity: Common
Number: 141
Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)[Class Bonus] On Attack: If Ignited Stab was prepared, it gets +2 power. (Apply this effect only if your champion's class matches this card's class.)
Card ...
Rarity: Common
Number: 175
Description: Target Sword weapon you control gets +2 power until end of turn.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Spell
Element...
Rarity: Common
Number: 085
Description: [Class Bonus] Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Human
Elem...
Rarity: Common
Number: 093
Description: This card costs 2 less to activate if your champion has attacked this turn.Allies you control get +1 power until end of turn. Draw a card into your memory.
Card Type: Action
Card Subtype: Skill
Element: Norm
Class: Warrior
Reserve Cost: 3
...
Rarity: Common
Number: 182
Description: [Class Bonus] At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.)
Card...
Rarity: Common
Number: 018
Description: Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)
Card Type: Champion
Card Subtype: Human
Element: Norm
Class: Warri...
Rarity: Common
Number: 176
Description: Intercept (When your champion is attacked while this ally is awake, you may redirect that attack to this ally.)As long as Intrepid Highwayman is retaliating, it gets +3 power.[Class Bonus] Floating Memory
Card Type: Ally
Card Subtype: Human
Elem...
Rarity: Common
Number: 094
Description: As long as your champion has leveled up this turn, Invigorated Slash gets +2? power.
Card Type: Attack
Card Subtype: Sword
Element: Norm
Class: Warrior
Reserve Cost: 2
Power: 2
Flavor Text: A surge of power is best used swiftly before it...
Rarity: Common
Number: 166
Description: [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Animal...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '