Rarity: Common
Number: 100
Description: [Class Bonus] As long as you have exactly one card in your memory, Opening Cut gets +2 power?. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Attack
Card Subtype: Sword
Element: Norm
Class: Assassin
R...
Rarity: Common
Number: 046
Description: [Class Bonus] On Enter: Target ally you control gets +1 power until end of turn. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Weapon;Regalia
Card Subtype: Sword
Element: Norm
Class: Warrior;Guardian
...
Rarity: Common
Number: 095
Description: Deal 1 damage to target champion.[Class Bonus] Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Skill
Element: Norm
Class: Assassin;Ranger
Reserve Cost: 2
Speed: Fast...
Rarity: Common
Number: 101
Description: [Class Bonus] On Enter: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order. Apply this effect only if your champion's class matches this card's class.)
...
Rarity: Common
Number: 096
Description: Stealth (This unit can't be targeted by attacks unless permitted by true sight.)[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: H...
Rarity: Common
Number: 102
Description: Put 2+LV enlighten counters on your champion. (LV refers to your champion's level. You may remove three enlighten counters from your champion to draw a card.)
Card Type: Action
Card Subtype: Skill
Element: Norm
Class: Mage
Reserve Cost: 4
...
Rarity: Common
Number: 040
Description: Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.
Card Type: Item;Regalia
Card Subtype: Bauble
Element: Norm
Class: Mage
Memory Cost: 0
Flavor Text: "It is said a great ...
Rarity: Common
Number: 005
Description: Lorraine Lineage (Lorraine, Blademaster must be leveled from a previous level "Lorraine" champion.)On Enter: Until end of turn, Lorraine's attacks get +2 power and gain "On Kill: Draw a card."
Card Type: Champion
Card Subtype: Human
Element: Nor...
Rarity: Common
Number: 006
Description: Lorraine Lineage (Lorraine, Spirit Ruler must be leveled from a previous level "Lorraine" champion.)On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. It enters the field with three additio...
Rarity: Common
Number: 147
Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)Deal 2 damage to target unit. If Planted Explosive was prepared, deal 4 damage to that unit instead.
Card Type: Action
Card Subtype: Skill
Element: Fir...
Rarity: Common
Number: 004
Description: On Enter: Materialize a weapon card with memory cost 0 from your material deck.
Card Type: Champion
Card Subtype: Human
Element: Norm
Class: Warrior
Memory Cost: 1
Level: 1
Life: 20
Flavor Text: “This beautiful world we have been taske...
Rarity: Common
Number: 217
Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)[Class Bonus] On Hit: If Poised Strike was prepared, wake up your champion. (Apply this effect only if your champion's class matches this card's class.)
Ca...
Rarity: Common
Number: 098
Description: Your champion gets +1 level.[Class Bonus] On Death: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Human
Element: Norm
Class: Cleric;Mage
Reserve Cost: 2
Power: 1
L...
Rarity: Common
Number: 103
Description: [Class Bonus] Port Smuggler's attacks can't be intercepted. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Human
Element: Norm
Class: Assassin
Reserve Cost: 2
Power: 1
Life: 2
...
Rarity: Common
Number: 148
Description: [Class Bonus] On Death: Draw a card, then discard a card. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Human
Element: Fire
Class: Mage
Reserve Cost: 5
Power: 3
Life: 2
Flavo...
Rarity: Common
Number: 145
Description: Deal 1 damage to target unit.[Class Bonus] Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Skill
Element: Fire
Class: Assassin;Ranger
Re...
Rarity: Common
Number: 008
Description: Rai Lineage (Rai, Archmage must be leveled from a previous level "Rai" champion.)Inherited Effect: Whenever you activate your first Mage action card each turn, put an enlighten counter on your champion. (Your champion has this ability as long as this ...
Rarity: Common
Number: 009
Description: Rai Lineage (Rai, Mana Weaver must be leveled from a previous level "Rai" champion.)REST, Remove four enlighten counters from Rai: Copy target Mage Spell card activation. You may choose new targets for the copy.
Card Type: Champion
Card Subtype: H...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '