Rarity: Common
Number: 077
Description: [Level 1+] If attack damage would be dealt to Intrepid Spearman, reveal a card at random from your memory. If that card is wind element, prevent 3 of that damage. Apply this replacement effect only once per turn.
Card Type: Ally
Card Subtype: Huma...
Rarity: Common
Number: 028
Description: Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)
[Class Bonus] On Enter: Capricious Lynx loses all abilities until end of turn.
Card Type: Ally
Card Subtype: Beast;Tamer
Element: Norm
Class: Tamer
Reserve Cost: 3...
Rarity: Common
Number: 029
Description: Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
REST, Remove two preparation counters from your champion: Draw a card.
Card Type: Ally
Card Subtype: Assassin;Human
Element: Norm
Class: Assassin
Reserve Cost: ...
Rarity: Common
Number: 031
Description: Put a level counter on your champion. (Champions get +1 level for each level counter on them.)
Card Type: Action
Card Subtype: Mage;Spell
Element: Norm
Class: Mage
Reserve Cost: 3
Speed: Slow
Flavor Text: From enlightenment comes transce...
Rarity: Common
Number: 036
Description: On Enter: Imperious Highlander gets +X power until end of turn where X is the amount of allies target opponent controls more than you control.
Card Type: Ally
Card Subtype: Human;Warrior
Element: Norm
Class: Warrior
Reserve Cost: 3
Power: ...
Rarity: Common
Number: 153
Description: Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
[Class Bonus] As long as Armored Valkyrie is retaliating, it gets +2 power. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Ca...
Rarity: Common
Number: 040
Description: Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Beas...
Rarity: Common
Number: 148
Description: [Class Bonus] [Memory 4+] Glimpse 3. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)
Draw a card into your memory.
Card Type: Action
Card Subtype: Spell
Element...
Rarity: Common
Number: 041
Description: Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.
Card Type: Action
Card Subtype: Spell
Element: Norm
Class: Cleri...
Rarity: Common
Number: 094
Description: [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 power. Apply this effect only if your champion's class matches this card's class.)
On Enter: If you control a distant unit, draw a card into your memory.
Card Type: Ally
C...
Rarity: Common
Number: 081
Description: Sacrifice Springleaf: Put a card from your hand on the bottom of your deck. If you do, draw a card.
Card Type: Item;Token
Card Subtype: Herb;Adjuvant;Leaf
Element: Norm
Class: Cleric
Reserve Cost: 1
Rarity: Common
Number: 071
Description: Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.
Card Type: Item;Token
Card Subtype: Herb;Leaf;Catalyst
Element: Norm
Class: Cleric
Reserve Cost: 1
Rarity: Common
Number: 096
Description: Ranged 4 (As long as this unit is distant, its attacks get +4 Power.)
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Automaton
...
Rarity: Common
Number: 069
Description: Brew — Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Healing Potion: Recover 5. (To recover, remove that many damage counters from your champion.)
Card Type: Item
Card Subtype: Potion
Elemen...
Rarity: Common
Number: 110
Description: Foster (At the beginning of your recollection phase, if this ally hasn't been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, pu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '