Rarity: Common
Number: 225
Description: Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: A...
Rarity: Common
Number: 012
Description: Silvie Lineage (Silvie, Earth's Tune must be leveled from a previous level "Silvie" champion.)On Enter: Reveal cards from the top of your deck until you reveal a tera element Animal or Beast ally card. Put that card into your hand and the rest on the ...
Rarity: Common
Number: 010
Description: On Enter: The next Animal or Beast ally card you activate this turn enters the field with an additional buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
Card Type: Champion
Card Subtype: Human
Element: Norm
...
Rarity: Common
Number: 011
Description: Silvie Lineage (Silvie, With the Pack must be leveled from a previous level "Silvie" champion.)On Enter: If you control an Animal ally, draw a card. If you control a Beast ally, draw a card.
Card Type: Champion
Card Subtype: Human
Element: Norm
...
Rarity: Common
Number: 109
Description: On Attack: Your champion gets +1 level until end of turn.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Attack
Card Subtype: Flute
Element: Norm
...
Rarity: Common
Number: 110
Description: Allies you control get +2 life until end of turn. Class Bonus: Those allies also get +1 power until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Melody;Skill
...
Rarity: Common
Number: 223
Description: [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)Return up to two target allies you control to their owner's hands.
Card Type: Action
Card Subtype: Melody;Skill
Element...
Rarity: Common
Number: 153
Description: Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Spell
Element: Fire...
Rarity: Common
Number: 228
Description: True Sight (This ally can attack units with stealth.)Vigor (This ally wakes up at the beginning of your end phase.)
Card Type: Ally
Card Subtype: Animal;Bird
Element: Wind
Class: Tamer
Reserve Cost: 3
Power: 2
Life: 2
Flavor Text: With...
Rarity: Common
Number: 113
Description: Put a buff counter on target ally you control. (Allies get +1 power and +1 life for each buff counter on them.)
Card Type: Action
Card Subtype: Skill
Element: Norm
Class: Warrior;Tamer
Reserve Cost: 2
Speed: Slow
Flavor Text: With enough...
Rarity: Common
Number: 001
Description: On Enter: Draw seven cards.
Card Type: Champion
Card Subtype: Spirit
Element: Fire
Memory Cost: 0
Level: 0
Life: 15
Flavor Text: Smoldering flames burn bright from within the soul, sparking a hunger for insight and destruction.
Rarity: Common
Number: 002
Description: On Enter: Draw seven cards.
Card Type: Champion
Card Subtype: Spirit
Element: Water
Memory Cost: 0
Level: 0
Life: 15
Flavor Text: Convalescing waves cascade through the soul, revitalizing the body and mind from the depths.
Rarity: Common
Number: 019
Description: On Ally Hit: You may remove three preparation counters from Tristan. If you do, destroy the hit ally.At the beginning of your end phase, if Tristan is awake, put a preparation counter on Tristan.
Card Type: Champion
Card Subtype: Human
Element: ...
Rarity: Common
Number: 114
Description: On Enter: Another target ally you control gets +2 power until end of turn.
Card Type: Ally
Card Subtype: Animal;Horse
Element: Norm
Class: Tamer
Reserve Cost: 4
Power: 1
Life: 3
Flavor Text: Bonded and trained, these majestic creatures...
Rarity: Common
Number: 192
Description: True Sight (This ally can attack units with stealth.)As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 power.
Card Type: Ally
Card Subtype: Human
Element: Water
Class: Ranger
Reserve Cost: 4
Power: 2
...
Rarity: Common
Number: 115
Description: Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Human
Element: Norm
Class: Warrior
Reserve Cost: 5
Power: 2
Life: 3
Flavor Text: Th...
Rarity: Common
Number: 111
Description: Glimpse 2. Put a preparation counter on your champion. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Card Type: Action
Card Subtype: Skill
Element: No...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '