Rarity: Common
Number: 165
Description: Your champion gets +1 level as long as you control an Animal or Beast ally.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Human
...
Rarity: Common
Number: 203
Description: [Class Bonus] Critical 1 (If attack damage would be dealt by a source with critical 1, double that damage unless an opponent discards a card. Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype:...
Rarity: Common
Number: 080
Description: This card costs 1 less to activate if you control a Sword weapon.Prevent the next 3 attack damage that would be dealt to target unit this turn.
Card Type: Action
Card Subtype: Reaction;Sword
Element: Norm
Class: Warrior
Reserve Cost: 1
Spe...
Rarity: Common
Number: 105
Card Type: Attack
Card Subtype: Sword
Element: Norm
Class: Warrior
Reserve Cost: 2
Power: 3
Flavor Text: Sometimes the simplest tactic is the most effective.
Rarity: Common
Number: 106
Description: Put two durability counters on target Sword weapon you control.
Card Type: Action
Card Subtype: Craft;Sword
Element: Norm
Class: Warrior
Reserve Cost: 4
Speed: Slow
Flavor Text: When whetted and oiled, even scrapped blades can once again...
Rarity: Common
Number: 074
Description: Efficiency (This card costs LV less to activate. LV refers to your champion's level.)Put five enlighten counters on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Card Type: Action
Card Subtype: Skill
...
Rarity: Common
Number: 185
Description: On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)
Card Type: Attack
Card Subtype: Sword
Element: Water
Class: Warrior
Reserve Cost: 4
Power: 3
Flavor Text: A strike as revitalizing as it is devastat...
Rarity: Common
Number: 186
Description: Reveal all cards in your memory. Recover X where X is the amount of water element cards revealed this way. Draw a card. (To recover, remove that many damage counters from your champion.)
Card Type: Action
Card Subtype: Spell
Element: Water
Cla...
Rarity: Common
Number: 107
Description: [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Card Type: Attack
Card Subtype: Swor...
Rarity: Common
Number: 205
Description: Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cos...
Rarity: Common
Number: 108
Description: Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Card Type: Action
Card Subtype: Skill
Element: Norm
Class: M...
Rarity: Common
Number: 164
Description: Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
...
Rarity: Common
Number: 187
Description: [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Human
...
Rarity: Common
Number: 112
Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Card Type: Attack
Card Subtype: Sword
Element: Norm
Class: Warrior
...
Rarity: Common
Number: 188
Description: Target player puts the top two cards of their deck into their graveyard.[Class Bonus] Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Skill
...
Rarity: Common
Number: 224
Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)Return target ally to its owner's hand.
Card Type: Action
Card Subtype: S...
Rarity: Common
Number: 052
Description: Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 power until end of turn. Draw a card.
Card Type: Item;Regalia
Card Subtype: Accessory
Element: Norm
Class: Warrior
Memory Cost: 1
Flavor Text: Only neglec...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '