Rarity: U
#: 230
Creature Type or Sub Type: Sorcery
Rules Text Contains: Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Flavor: Nature doesn't walk.
Rarity: U
#: 153
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target creature spell.
Flavor: "The greatest victory is a battle unfought."
—Tome of Obstructions
Rarity: U
#: 26
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Rarity: U
#: 164
Creature Type or Sub Type: Creature — Spirit Pirate
P: 1
T: 1
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Flying
3U: Draw a card.
Flavor: "Any ship that sails on these mean seas for long is bound to pick up a ghost or two...
Rarity: U
#: 236
Creature Type or Sub Type: Creature — Hydra
P: 0
T: 0
Rules Text Contains: This creature enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Rarity: U
#: 84
Creature Type or Sub Type: Creature — Human
P: 1
T: 1
Rules Text Contains: When this creature enters, create a 4/4 red Dragon creature token with flying.
Flavor: "I was hardly a month old when he hatched. We grew up together. Even shared a crib!"
Rarity: U
#: 120
Creature Type or Sub Type: Creature — Bear Demon
P: 3
T: 2
Rules Text Contains: Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's po...
Rarity: U
#: 96
Creature Type or Sub Type: Creature — Orc Pirate
P: 5
T: 2
Rules Text Contains: Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Flavor: ...
Rarity: U
#: 211
Creature Type or Sub Type: Creature — Beast
P: 4
T: 4
Rules Text Contains: When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Flavor: The problem isn't the indrik's enthusiasm, it'...
Rarity: U
#: 88
Creature Type or Sub Type: Sorcery
Rules Text Contains: Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Flavor: Either you pay for Krenko's "prot...
Rarity: U
#: 217
Creature Type or Sub Type: Legendary Creature — Elf Warrior
P: 3
T: 4
Rules Text Contains: Reach (This creature can block creatures with flying.)
Other Elf creatures you control get +1/+1.
Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
Rarity: U
#: 118
Creature Type or Sub Type: Creature — Nightmare Bird
P: 2
T: 2
Rules Text Contains: Flying
Whenever this creature enters or attacks, draw a card, then discard a card.
Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in y...
Rarity: U
#: 182
Creature Type or Sub Type: Creature — Skeleton Warrior
P: 1
T: 1
Rules Text Contains: 1B: Return this card from your graveyard to the battlefield tapped.
Flavor: "If none of the bones are original, is it even the same skele—aaagh!"
—Mort the Philosopher, last words
Rarity: U
#: 39
Creature Type or Sub Type: Creature — Kraken
P: 5
T: 6
Rules Text Contains: Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from ...
Rarity: U
#: 254
Creature Type or Sub Type: Artifact
Rules Text Contains: As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
T: Add one mana of the chosen color.
Rarity: U
#: 237
Creature Type or Sub Type: Legendary Creature — Bird Wizard
P: 1
T: 3
Rules Text Contains: Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Flavor: "Even the most hardened armies are ill-equipp...
Rarity: U
#: 56
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 3
Rules Text Contains: Flying
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Threshold — This creature gets +2/+1 as long as there are seven or more cards ...
Rarity: U
#: 197
Creature Type or Sub Type: Creature — Dragon
P: 2
T: 2
Rules Text Contains: Flying
Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.
Flavor: In subsequent terms, first-year students were prohibited from enrolling in Intr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '