Rarity: U
#: 74
Creature Type or Sub Type: Creature — Vampire
P: 2
T: 2
Rules Text Contains: Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
Flavor: "He asked me if I wanted to come in for a bit...
Rarity: U
#: 245
Creature Type or Sub Type: Legendary Creature — Human Scout
P: 1
T: 2
Rules Text Contains: Haste (This creature can attack and T as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until ...
Rarity: U
#: 4
Creature Type or Sub Type: Creature — Human Citizen
P: 3
T: 2
Rules Text Contains: When this creature enters, create a Food token. (It's an artifact with "2, T, Sacrifice this token: You gain 3 life.")
Whenever you gain life for the first time during each of your turns,...
Rarity: U
#: 14
Creature Type or Sub Type: Creature — Human Noble
P: 1
T: 1
Rules Text Contains: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, create two 3/3 white Knight creature tokens.
Flavor: The fate of the kingdom i...
Rarity: U
#: 33
Creature Type or Sub Type: Creature – Bird Wizard
P: 1
T: 1
Rules Text Contains: Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
Flavor: Despite their advanced intellect, some aven never quite shake their instinctive need to collect shiny baubl...
Rarity: U
#: 201
Creature Type or Sub Type: Creature — Human Wizard
P: 2
T: 2
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature egts +1/+1 until end of turn.)
R, Sacrifice this creature: It deals damage equal to its power to target creature or planeswa...
Rarity: U
#: 213
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Flavor: Some armor is forged, some is forested.
Rarity: U
#: 25
Creature Type or Sub Type: Creature — Human Cleric
P: 3
T: 1
Rules Text Contains: Kicker 1W (You may pay an additional 1W as you cast this spell.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, if it was kick...
Rarity: U
#: 78
Creature Type or Sub Type: Creature — Human Berserker
P: 3
T: 4
Rules Text Contains: Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Flavor: The thud of her axe str...
Rarity: U
#: 128
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature has "1, T, Tap Fishing Pole: Put a bait counter on Fishing Pole."
Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fi...
Rarity: U
#: 249
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip 1 (1:Attach to target creature you control. Equip only as a sorcery.)
Flavor: An explorer's essentia...
Rarity: U
#: 136
Creature Type or Sub Type: Creature — Angel
P: 3
T: 4
Rules Text Contains: Flying
When this creature enters, exile target player's graveyard.
Flavor: "Better the dead depart utterly than be enslaved."
Rarity: U
#: 239
Creature Type or Sub Type: Creature — Bird Spirit
P: 2
T: 3
Rules Text Contains: Flying
Other creatures you control with flying get +1/+1.
Flavor: All the birds of the skies are the spirit's brood, gathered for safety under its wings.
Rarity: U
#: 69
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one —
• Target opponent discards two cards.
• Creatures your opponents control get -1/-1 until end of turn.
Flavor: While searching the foreboding woods for his favorite helmet, Syr Verlor lost his second-fav...
Rarity: U
#: 205
Creature Type or Sub Type: Sorcery
Rules Text Contains: Seismic Rupture deals 2 damage to each creature without flying.
Flavor: The raiding party advanced on the lone figure, confident they had her cornered and helpless. Then she raised her hands, and the ground opened ...
Rarity: U
#: 187
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target creature card from your graveyard to the battlefield.
Flavor: "The first birth celebrates life. The second birth mocks it."
—Mystic elder
Rarity: U
#: 229
Creature Type or Sub Type: Creature — Insect
P: 2
T: 2
Rules Text Contains: At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
Flavor: "The first rule of politics can be learned fro...
Rarity: U
#: 6
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 1 less to cast for each Cat you control.
Creatures you control get +2/+2 until end of turn.
Flavor: "I'm sure we can spare a little of today's catch for a hungry friend. Or two. Or five. Or . . . sev...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '