Rarity: U
#: 183
Creature Type or Sub Type: Creature — Elemental Dog
P: 4
T: 3
Rules Text Contains: 1, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.
Flavor: It tears the flesh from your bones and then swallows the ash with its fiery maw.
Rarity: U
#: 182
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 2
Rules Text Contains: When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
Flavor: “The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend h...
Rarity: U
#: 181
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Flavor: Bant is a world where death and chaos hold no sway.
Rarity: U
#: 278
Creature Type or Sub Type: Creature — Lizard
P: 3
T: 3
Rules Text Contains: When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
Flavor: The vast network of predation on Jund has actually caused some strange creatures to adapt to being eate...
Rarity: U
#: 158
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rarity: U
#: 135
Creature Type or Sub Type: Creature — Spider
P: 5
T: 7
Rules Text Contains: Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your lib...
Rarity: U
#: 108
Creature Type or Sub Type: Enchantment Creature — Minotaur Shaman
P: 5
T: 4
Rules Text Contains: At the beginning of your end step, you may pay 2R and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland perman...
Rarity: U
#: 47
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Rarity: U
#: 140
Creature Type or Sub Type: Creature — Centaur Warrior
P: 3
T: 3
Rules Text Contains: Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.
Flavor: "A herd is only as strong as its weakest. Our weakest...
Rarity: U
#: 219
Creature Type or Sub Type: Creature — Viashino Soldier
P: 3
T: 3
Rules Text Contains: Whenever you play a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
Flavor: “This is a new world and a new war. We need warriors who know chaos and how to com...
Rarity: U
#: 22
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
2W: Put a lore counter on Myth Realized.
W: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other type...
Rarity: U
#: 305
Creature Type or Sub Type: Artifact
Rules Text Contains: 2, T: You may put a multicolored creature card from your hand onto the battlefield.
Flavor: In their hunger for the arch’s power, mages often forget that it only makes dragons easier to summon. It doesn’t make the...
Rarity: U
#: 187
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add CG...
Rarity: U
#: 324
Creature Type or Sub Type: Land
Rules Text Contains: Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
T: Add BG.
Rarity: U
#: 318
Creature Type or Sub Type: Land
Rules Text Contains: Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
T: Add WU.
Rarity: T
#: 16 // 6
Creature Type or Sub Type: Token Creature — Egg // Token Creature — Monk
P: 0/1
T: 1/1
Rules Text Contains: Defender
//
Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Rarity: C
#: 13
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '