Rarity: C
#: 127
Creature Type or Sub Type: Creature — Human Wizard
P: 1
T: 2
Rules Text Contains: Kicker 2U (You may pay an additional 2 as you cast this spell.)
When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's ...
Rarity: C
#: 161
Creature Type or Sub Type: Creature — Wurm
P: 5
T: 4
Rules Text Contains: Vigilance, trample
Flavor: The wurms consume everything in their path, so the elves make sure that their path goes through as many Phyrexians as possible.
Rarity: C
#: 83
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Flavor: "Steel may be more durable, but nothing channels the spite of the unjustly dead like bone."
—Braids
Rarity: C
#: 92
Creature Type or Sub Type: Creature — Spirit Cleric
P: 3
T: 1
Rules Text Contains: When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.)
4B, Exile Eerie Soultender from your graveyard: Re...
Rarity: C
#: 7
Creature Type or Sub Type: Creature — Human Cleric
P: 1
T: 3
Rules Text Contains: Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
...
Rarity: C
#: 155
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Flavor: Yavimaya takes care of herself; the kavu are evidence of this. What does your Coalition offe...
Rarity: C
#: 80
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flavor: "Since when is it cheating to give one side an unfair advantage?"
—Braids
Rarity: C
#: 154
Creature Type or Sub Type: Creature — Elemental Warrior
P: 2
T: 5
Rules Text Contains: Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Fla...
Rarity: C
#: 118
Creature Type or Sub Type: Creature — Minotaur Berserker
P: 3
T: 4
Rules Text Contains: Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Tram...
Rarity: C
#: 13
Creature Type or Sub Type: Artifact Creature — Wall
P: 0
T: 3
Rules Text Contains: Defender
2W, T: Tap target creature.
Flavor: Argivia's clockwork fortifications are the stuff of legend, reminding all on Dominaria that ingenuity has saved them before and can do so a...
Rarity: C
#: 6
Creature Type or Sub Type: Instant
Rules Text Contains: Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Flavor: To conserve ammunition, Jhoira modified ancient Thran artillery can...
Rarity: C
#: 9
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create three 1/1 white Soldier creature tokens.
Flavor: "Argivia's walls may run on powerstones, but its real power comes from its people."
—King Darien XLVIII
Rarity: C
#: 5
Creature Type or Sub Type: Creature — Human Kor Soldier
P: 4
T: 4
Rules Text Contains: This spell costs 1 less to cast for each creature you control.
Vigilance
Flavor: New Argive welcomed the kor people when they were displaced by the Rathi overlay. The kor repay that...
Rarity: C
#: 157
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target artifact, enchantment, or creature with flying.
Flavor: "Serra guides our shots true. Also, I just tuned the cannons."
—Tiana
Rarity: C
#: 78
Creature Type or Sub Type: Sorcery
Rules Text Contains: Kicker R (You may pay an additional as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Flavor: Squee's orders basically came down to "attack the sq...
Rarity: C
#: 148
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, discard a card.
Draw two cards.
Flavor: "The most delicious ingredients are often the most dangerous to obtain."
—Asmoranomardicadaistinaculdacar, The Underworld Cookbook
Rarity: C
#: 191
Creature Type or Sub Type: Creature — Treefolk
P: 4
T: 6
Rules Text Contains: Domain — This spell costs 1 less to cast for each basic land type among lands you control.
Flavor: To the long-lived treefolk, the Phyrexians invading again after only three centuries was ...
Rarity: C
#: 181
Creature Type or Sub Type: Creature — Lizard
P: 2
T: 2
Rules Text Contains: Domain — 3G: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
Flavor: A rootwalla’s prey includes anything o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '