Rarity: T
#: 26
Creature Type or Sub Type: Emblem
Rules Text Contains: Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies.
Rarity: C
#: 144
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Smash to Dust deals 1 damage to each creature your opponents control.
Rarity: C
#: 164
Creature Type or Sub Type: Instant
Rules Text Contains: Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Flavor: "Why fight over the lumber in a tree's trunk when its branches have room for all?"
—Multani
Rarity: C
#: 101
Creature Type or Sub Type: Creature — Phyrexian Horse
P: 3
T: 3
Rules Text Contains: Kicker W (You may pay an additional W as you cast this spell.)
When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token.
1, Sacrific...
Rarity: C
#: 41
Creature Type or Sub Type: Creature — Wall
P: 0
T: 5
Rules Text Contains: Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Flavor: Once the society of Mishra took contro...
Rarity: C
#: 113
Creature Type or Sub Type: Instant
Rules Text Contains: Kicker 1U (You may pay an additional 1U as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 each turn for each instant and sorcery c...
Rarity: C
#: 22
Creature Type or Sub Type: Creature — Human Druid
P: 2
T: 2
Rules Text Contains: Kicker G (You may pay an additional G as you cast this spell.)
When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control.
...
Rarity: C
#: 94
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
Flavor: Jaya did not want to die, but of all the things to die for, Dominaria felt right.
Rarity: C
#: 60
Creature Type or Sub Type: Sorcery
Rules Text Contains: Kicker 1B (You may pay an additional 1B as you cast this spell.)
Draw two cards. If this spell was kicked, each opponent discards a card.
Flavor: "Even if they're hunting for sleeper agents, who looks twice at a bir...
Rarity: C
#: 99
Creature Type or Sub Type: Creature — Phyrexian Horror
P: 2
T: 2
Rules Text Contains: When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Flavor: "Resist if you must. It makes no difference. As with Mirrodin, your world will bow to Phyre...
Rarity: C
#: 58
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target noncreature spell.
Flavor: “It’s frustrating, isn’t it, to be so weak and ineffectual? Don’t worry, you’ll be compleat soon enough.”—Rona
Rarity: C
#: 229
Creature Type or Sub Type: Artifact Creature — Construct
P: 3
T: 2
Rules Text Contains: When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top i...
Rarity: C
#: 70
Creature Type or Sub Type: Instant
Rules Text Contains: Kicker 1R (You may pay an additional 1R as you cast this spell.)
Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.
Draw a card.
Flavor: Students fled wit...
Rarity: C
#: 156
Creature Type or Sub Type: Creature — Badger
P: 3
T: 3
Rules Text Contains: Kicker B (You may pay an additional B as you cast this spell.)
When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with m...
Rarity: C
#: 4
Creature Type or Sub Type: Creature — Orc Knight
P: 2
T: 2
Rules Text Contains: Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Argivian ...
Rarity: C
#: 134
Creature Type or Sub Type: Sorcery
Rules Text Contains: Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Flavor: "For all their supposed advances, the ...
Rarity: C
#: 158
Creature Type or Sub Type: Instant
Rules Text Contains: Kicker R (You may pay an additional R as you cast this spell.)
Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
Rarity: C
#: 11
Creature Type or Sub Type: Enchantment
Rules Text Contains: When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.
Flavor: "What lurks behind the faces of those you think you...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '