Rarity: L
#: 253
Creature Type or Sub Type: Land — Forest Plains
Rules Text Contains: (T: Add G or W.)
Radiant Grove enters the battlefield tapped.
Flavor: Yavimaya's inhabitants are dedicated to protecting its unspoiled jungle from the scourge of artifice.
Rarity: C
#: 171
Creature Type or Sub Type: Creature — Elf Warrior
P: 1
T: 1
Rules Text Contains: Whenever another creature enters the battlefield under your control, Llanowar Stalker gets +1/+0 until end of turn.
Flavor: If you spot one elf in Llanowar, it's likely there's another ...
Rarity: C
#: 61
Creature Type or Sub Type: Creature — Faerie Wizard
P: 1
T: 1
Rules Text Contains: Kicker 3G (You may pay an additional 3G as you cast this spell.)
Flying
If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.
T: Target land you contr...
Rarity: C
#: 136
Creature Type or Sub Type: Creature — Human Warrior
P: 3
T: 1
Rules Text Contains: Kicker 1W (You may pay an additional 1W as you cast this spell.)
When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
As long ...
Rarity: C
#: 132
Creature Type or Sub Type: Sorcery
Rules Text Contains: Kicker 2B (You may pay an additional 2B as you cast this spell.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that crea...
Rarity: C
#: 55
Creature Type or Sub Type: Instant
Rules Text Contains: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flavor: "I've always made snap decisions. I'm just better at making the right ones ...
Rarity: C
#: 126
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Flavor: Minotaurs sometimes pretend to be lo...
Rarity: C
#: 53
Creature Type or Sub Type: Creature — Illusion
P: 2
T: 1
Rules Text Contains: Vigilance
Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.
Flavor: Some bad dreams stay with you forever.
Rarity: C
#: 166
Creature Type or Sub Type: Creature — Turtle
P: 3
T: 2
Rules Text Contains: Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
Enlist (As this creature attacks, you may tap a nonattackin...
Rarity: C
#: 20
Creature Type or Sub Type: Instant
Rules Text Contains: Kicker 1R (You may pay an additional 1R as you cast this spell.)
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
(Errata: The artist cr...
Rarity: C
#: 125
Creature Type or Sub Type: Creature — Kavu
P: 2
T: 3
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
R: Flowstone Kavu gets +1/-1 until end of turn.
Flavor: The kavu adjusted easily to the Rathi overlay, incorporating th...
Rarity: C
#: 124
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +2/-2 until end of turn.
Flavor: The rumor that contact with flowstone would reveal Phyrexian sleeper agents was spread mostly by Phyrexian sleeper agents.
Rarity: C
#: 18
Creature Type or Sub Type: Creature — Griffin
P: 2
T: 3
Rules Text Contains: Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
Flavor: Griffin flocks still patrol the skies above the Zhalfarin ...
Rarity: C
#: 163
Creature Type or Sub Type: Creature — Plant Wall
P: 0
T: 2
Rules Text Contains: Defender
When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on ...
Rarity: C
#: 129
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Rarity: C
#: 49
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target creature spell.
Flavor: "Phyrexians pollute everything they touch, so the solution is simple: don't let them touch anything."
—Teferi
Rarity: C
#: 95
Creature Type or Sub Type: Creature — Nightmare Wall
P: 2
T: 4
Rules Text Contains: Defender
2B, Sacrifice a creature: You gain 1 life and draw a card.
Flavor: "Who needs stone walls when you can hide behind an impenetrable barrier of screaming nightmares?"
—Braids
Rarity: C
#: 128
Creature Type or Sub Type: Creature — Goblin
P: 2
T: 2
Rules Text Contains: R, T, Discard a card: Draw a card.
Flavor: Countless generations of Shivan goblins have worked on the Mana Rig, giving them an unparalleled eye for useful relics.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '