Rarity: L
#: 260
Creature Type or Sub Type: Land — Mountain Forest
Rules Text Contains: (T: Add R or G.)
Wooded Ridgeline enters the battlefield tapped.
Flavor: The power of long-forgotten empires still pulses in the earth of Dominaria, giving rise to strange, mana-rich pockets of growt...
Rarity: C
#: 68
Creature Type or Sub Type: Creature — Human Pirate
P: 3
T: 2
Rules Text Contains: Flying
When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Flavor: "The Talas pirates are motivated by ...
Rarity: C
#: 240
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +2/+0.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Flavor: When a Keldon takes a trophy from an enemy, it's usually something they can use to kil...
Rarity: C
#: 109
Creature Type or Sub Type: Creature — Phyrexian Goblin
P: 2
T: 1
Rules Text Contains: When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
Flavor: "For some, perfection is but a single moment when form and purpose converge."
...
Rarity: C
#: 69
Creature Type or Sub Type: Creature — Turtle
P: 2
T: 5
Rules Text Contains: 2U: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Flavor: Prized by wizards as a mobile scrying pool, it bears visions drawn from the de...
Rarity: C
#: 66
Creature Type or Sub Type: Creature — Drake
P: 2
T: 3
Rules Text Contains: Flying
Flavor: The already spectacular views from the towers of the College of Lat-Nam are sometimes enhanced by glimpses of drakes diving into the ocean to devour small sharks.
Rarity: C
#: 100
Creature Type or Sub Type: Creature — Phyrexian Human
P: 2
T: 2
Rules Text Contains: Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Flavor: Before he was the Father of Machin...
Rarity: C
#: 237
Creature Type or Sub Type: Artifact Creature — Construct
P: 1
T: 3
Rules Text Contains: 1: Add one mana of any color. Activate only once each turn.
Flavor: "When weapons of war are repurposed for peaceful ends, you know society has advanced."
—Jodah
Rarity: C
#: 105
Creature Type or Sub Type: Instant
Rules Text Contains: Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
Flavor: "...
Rarity: L
#: 254
Creature Type or Sub Type: Land — Mountain Plains
Rules Text Contains: (T: Add R or W)
Sacred Peaks enters the battlefield tapped.
Flavor: Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.
Rarity: C
#: 235
Creature Type or Sub Type: Artifact
Rules Text Contains: When Meteorite enters the battlefield, it deals 2 damage to any target.
T: Add one mana of any color.
Flavor: "Material at dig site 165-beta confirmed to be of Null Moon origin. Immediate excavation assistance req...
Rarity: C
#: 138
Creature Type or Sub Type: Creature — Elf Archer
P: 4
T: 4
Rules Text Contains: Reach
Domain — When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control.
Flavor: Arrows fashioned fr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '