Rarity: C
#: 110
Creature Type or Sub Type: Creature — Imp Rebel
P: 2
T: 2
Rules Text Contains: Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Rarity: C
#: 117
Creature Type or Sub Type: Creature — Gorgon
P: 2
T: 4
Rules Text Contains: Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness BB (If you discard this card, discard it into exile. When you do, cast...
Rarity: C
#: 240
Creature Type or Sub Type: Creature — Elf Archer
P: 2
T: 1
Rules Text Contains: Reach, deathtouch
Flavor: Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
Rarity: C
#: 42
Creature Type or Sub Type: Creature — Shade
P: 1
T: 2
Rules Text Contains: W: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3—W (Rather than cast this card from your hand, you may pay W and exile it with three time counters on it. At the beginning of your upke...
Rarity: C
#: 147
Creature Type or Sub Type: Creature — Human Rogue
P: 3
T: 1
Rules Text Contains: Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flavor: At the epicenter of the Rathi overlay, the City of ...
Rarity: C
#: 21
Creature Type or Sub Type: Instant
Rules Text Contains: Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card’s converted mana cost to that creature.
Rarity: C
#: 135
Creature Type or Sub Type: Creature — Zombie
P: 3
T: 3
Rules Text Contains: At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
Flavor: The living is all it eats.
Rarity: C
#: 17
Creature Type or Sub Type: Creature — Human Rebel
P: 1
T: 1
Rules Text Contains: T: Tap target creature with toughness 2 or less.
Flavor: “Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria’s vault of horrors.”
Rarity: C
#: 133
Creature Type or Sub Type: Creature — Human Rebel Rogue
P: 1
T: 2
Rules Text Contains: B, T: Tap target creature.
Flavor: Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.
Rarity: C
#: 108
Creature Type or Sub Type: Creature — Insect
P: 3
T: 1
Rules Text Contains: Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When ...
Rarity: C
#: 12
Creature Type or Sub Type: Creature — Bird Soldier
P: 3
T: 3
Rules Text Contains: Flying
As long as Castle Raptors is untapped, it gets +0/+2.
Flavor: “Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours.”
Rarity: C
#: 86
Creature Type or Sub Type: Creature — Serpent
P: 6
T: 6
Rules Text Contains: Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph 5U (You may cast this face down as a 2/2 creature f...
Rarity: C
#: 7
Creature Type or Sub Type: Creature — Human Knight
P: 2
T: 2
Rules Text Contains: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Flavor: “My people swore to protect Benalia to the end. It is ba...
Rarity: C
#: 202
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying un...
Rarity: C
#: 64
Creature Type or Sub Type: Creature — Human Spellshaper
P: 1
T: 1
Rules Text Contains: 2U, T, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
Flavor: He's mastered the art...
Rarity: C
#: 80
Creature Type or Sub Type: Creature — Elemental Shapeshifter
P: *
T: *
Rules Text Contains: As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Flavor: Tocasia brushed the gea...
Rarity: C
#: 233
Creature Type or Sub Type: Instant
Rules Text Contains: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Flavor: "The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive t...
Rarity: C
#: 243
Creature Type or Sub Type: Creature — Drake
P: 2
T: 1
Rules Text Contains: Flying, haste
Echo 1GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '