Rarity: R
#: 83
Creature Type or Sub Type: Artifact
Rules Text Contains: ((W/P) can be paid with either W or 2 life.)
Creatures can’t attack you or planeswalkers you control unless their controller pays (W/P) for each of those attacking creatures.
Rarity: R
#: 47
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 3
Rules Text Contains: As Species Specialist enters the battlefield, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
Flavor: “I don’t have anything against Snapdax. ...
Rarity: R
#: 36
Creature Type or Sub Type: Artifact Creature — Alien Soldier
P: 0
T: 0
Rules Text Contains: You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has ...
Rarity: R
#: 204
Creature Type or Sub Type: Artifact Creature — Construct
P: 1
T: 5
Rules Text Contains: No more than one creature may attack each combat.
No more than one creature may block each combat.
Flavor: Scholars say that arbiters exist on every world, created by an unknown ...
Rarity: R
#: 135
Creature Type or Sub Type: Instant
Rules Text Contains: Spectacle
Draw a card for each creature that died under your control this turn.
Rarity: R
#: 197
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 3
T: 4
Rules Text Contains: Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
1, T: Untap another target creature or land you control.
Rarity: R
#: 70
Creature Type or Sub Type: Legendary Creature — Demon
P: 8
T: 8
Rules Text Contains: Flying
B, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Flavor: "Sign or don't, it makes littl...
Rarity: R
#: 365
Creature Type or Sub Type: Legendary Creature — Kor Warrior
P: 3
T: 3
Rules Text Contains: Whenever you attack a player with one or more equipped creatures, draw a card.
W: You may unattach an Equipment from a creature you control. If you do, tap that creature and it ...
Rarity: R
#: 271
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: You may have Masterwork of Ingenuity enter the battlefield as a copy of any equipment on the battlefield.
Flavor: “The crucible yields what you have forged in your mind. You need only reach in and draw...
Rarity: R
#: 187
Creature Type or Sub Type: Creature — Demon
P: 6
T: 6
Rules Text Contains: Flying
As Sower of Discord enters the battlefield, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
Rarity: R
#: 676
Creature Type or Sub Type: Instant
Rules Text Contains: Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell 4RR (Durin...
Rarity: M
#: 292
Creature Type or Sub Type: Legendary Creature — Human Cleric
P: 3
T: 3
Rules Text Contains: Ward—Discard a card at random.
Void — Whenever Alpharael attacks, if a nonland permanent left the battlefield this turn or a spell was warped this turn, defending player loses ...
Rarity: R
#: 63
Creature Type or Sub Type: Creature — Kraken Horror
P: 7
T: 8
Rules Text Contains: Flash
This spell can’t be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don’t control to its owner’s hand.
• Return target nonland permanent to its o...
Rarity: M
#: 2
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy all creatures.
Flavor: "This must not become common knowledge. The consequences of such a spell are too great. Lock it away in the restricted archive, and destroy its recode in the catalog." —Director Taiva, ...
Rarity: M
#: 241
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: 2, T: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1-9 | return a card at random from your graveyard to your hand.
10-19 | Draw two cards.
20 | P...
Rarity: R
#: 283
Creature Type or Sub Type: Land — Town
Rules Text Contains: This land enters tapped.
T: Add W.
Faith & Grief 3WW
Sorcery — Adventure
Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the lan...
Rarity: M
#: 36
Creature Type or Sub Type: Instant
Rules Text Contains: The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
Flavor: “Be careful when handling old magical tri...
Rarity: R
#: 39
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner’s control.
Flavor: "Hold on to your lunch!”
—Bartleby, gnome w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '