Rarity: M
#: 194
Creature Type or Sub Type: Enchantment Creature — Avatar Horror
P: 6
T: 5
Rules Text Contains: Impending 4—1GG (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your en...
Rarity: R
#: 106
Creature Type or Sub Type: Legendary Creature — Human Mercenary
P: 3
T: 2
Rules Text Contains: First strike, haste
Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
Sacrifice five Treasures: Gain control of target creature for as long as you control K...
Rarity: R
#: 289
Creature Type or Sub Type: Legendary Creature — Halfling Warrior
P: 2
T: 2
Rules Text Contains: Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
As long as it's your turn, p...
Rarity: R
#: 23
Creature Type or Sub Type: Creature — Goblin Warrior
P: 1
T: 1
Rules Text Contains: First strike, trample
Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent cont...
Rarity: R
#: 154
Creature Type or Sub Type: Creature — Elf Shaman
P: 2
T: 2
Rules Text Contains: You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Rarity: R
#: 133
Creature Type or Sub Type: Creature — Mouse Warrior
P: 2
T: 2
Rules Text Contains: Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you ...
Rarity: R
#: 151
Creature Type or Sub Type: Legendary Creature — Elder Dinosaur
P: 6
T: 6
Rules Text Contains: Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana cos...
Rarity: M
#: 158
Creature Type or Sub Type: Legendary Creature — Zombie Minotaur Warrior
P: 4
T: 6
Rules Text Contains: Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add R for each 1 life your opponen...
Rarity: R
#: 146
Creature Type or Sub Type: Instant
Rules Text Contains: The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Rarity: R
#: 53
Creature Type or Sub Type: Creature — Drake
Rules Text Contains: Flying
Instant ad sorcery spells you cast cost 1 less to cast.
2U, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander fro...
Rarity: M
#: 319
Creature Type or Sub Type: Legendary Creature — Spirit God
P: 8
T: 8
Rules Text Contains: Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
2UB: Draw a card, then discard a card. When you discard a card...
Rarity: U
#: 82
Creature Type or Sub Type: Enchantment
Rules Text Contains: 0: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Flavor: The Hidden Ones were disciplined an...
Rarity: C
#: 70/81
Creature Type or Sub Type: Instant
Rules Text Contains: Add RRRRR to your mana pool.
Flavor: If your flesh can withstand the flame, the spirit of the dragon will burn within your soul.
Rarity: R
#: 45
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you con...
Rarity: M
#: 197
Creature Type or Sub Type: Creature — Archon
P: 6
T: 6
Rules Text Contains: Flying
Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.
...
Rarity: R
#: 829
Creature Type or Sub Type: Artifact
Rules Text Contains: Creatures can’t attack you or planeswalkers you control unless their controller pays (W/P) for each of those creatures.
Rarity: R
#: 39
Creature Type or Sub Type: Creature — Human Druid
P: 2
T: 3
Rules Text Contains: When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Flavor:...
Rarity: R
#: 117
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '