Rarity: R
#: 23
Creature Type or Sub Type: Creature — Human Cleric Wizard
P: 2
T: 2
Rules Text Contains: First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spe...
Rarity: R
#: 94
Creature Type or Sub Type: Sorcery
Rules Text Contains: Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.
Flavor: The darkest corners of the Detention Bog...
Rarity: R
#: 93
Creature Type or Sub Type: Creature — Zombie Warlock
P: 2
T: 2
Rules Text Contains: This creature can't block.
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
1B, Exile an instant or sorcery card from your graveyard: Return this card fro...
Rarity: R
#: 241
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less.
Flavor: So intense was their hatred they didn't realize how lonely they'd become. In the end, all...
Rarity: R
#: 329
Creature Type or Sub Type: Creature — Vampire Warlock
P: 1
T: 3
Rules Text Contains: Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its s...
Rarity: R
#: 205
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose up to four. You may choose the same mode more than once.
• Destroy target nonland permanent.
• Return target nonland permanent card from your graveyard to the battlefield.
Flavor: The archaics experience all...
Rarity: R
#: 188
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, pay X life.
Return each artifact and creature card with mana value X from your graveyard to the battlefield.
Flavor: Two tired souls finally found something to unite them.
Rarity: R
#: 184
Creature Type or Sub Type: Instant
Rules Text Contains: Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Flavor: "This last step is very important. You'll need to know if the friend you're searching for is alive or de...
Rarity: R
#: 35
Creature Type or Sub Type: Creature — Bird Bard
P: 1
T: 3
Rules Text Contains: Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.
Flavor: Though not all her students hav...
Rarity: M
#: 15
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +1/+1 for each color among permanents you control.
As, long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip 2
Rarity: R
#: 123
Creature Type or Sub Type: Creature — Avatar
P: 2
T: 2
Rules Text Contains: Trample, reach
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+...
Rarity: M
#: 16
Creature Type or Sub Type: Artifact Creature — Shapeshifter
P: 2
T: 1
Rules Text Contains: As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with a...
Rarity: R
#: 172
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.
Flavor: "I know the prompt was to replicate a ...
Rarity: M
#: 18
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Eq...
Rarity: R
#: 52
Creature Type or Sub Type: Creature — Merfolk Bard Wizard
P: 1
T: 1
Rules Text Contains: T, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Brainstorm U
Instant
Dra...
Rarity: R
#: 213
Creature Type or Sub Type: Legendary Creature — Mutant Ninja Turtle
P: 2
T: 3
Rules Text Contains: Sneak 1RR
Attacking creatures you control have double strike.
Rarity: R
#: 199
Creature Type or Sub Type: Legendary Creature — Human Pilot
P: 3
T: 3
Rules Text Contains: When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.
Whenever Sazh Katzroy attacks, put a +1/+1 c...
Rarity: R
#: 202
Creature Type or Sub Type: Sorcery
Rules Text Contains: Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
Flavor: "What the mind conceives," began Dean Adrix. "Magic can achieve," assured Dean Nev.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '