Rarity: Common
Number: 082
Description: [Class Bonus] Captivating Cutthroat gets +1 power and has “On Attack: Deal 1 damage to your champion.” (Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Ally
Card Subtype: Assassin;Human
Element: Fire
Clas...
Rarity: Common
Number: 083
Description: Choose one —
• Put two durability counters on target weapon.
• Summon a Powercell token.
Card Type: Action
Card Subtype: Guardian;Craft
Element: Fire
Class: Guardian
Reserve Cost: 3
Speed: Fast
Flavor Text: “Here in our public factory to...
Rarity: Common
Number: 059
Description: Summon a Powercell token rested. If you control an Automaton, draw a card.
Card Type: Action
Card Subtype: Cleric;Automaton;Craft
Element: Norm
Class: Cleric
Reserve Cost: 2
Speed: Fast
Flavor Text: “Stop by any of our local retail branc...
Rarity: Common
Number: 085
Description: [Class Bonus] As long as you control a Powercell, Charged Alchemist gets +1 power and your champion gets +1 level. (Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Ally
Card Subtype: Mage;Automaton
Element:...
Rarity: Common
Number: 061
Description: [Class Bonus] On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Ally
Card Subtype: Cleric;Human
Element: Norm
Class: Cl...
Rarity: Common
Number: 087
Description: [Class Bonus] Whenever you gather, deal 1 damage to each champion. (Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Ally
Card Subtype: Cleric;Automaton
Element: Fire
Class: Cleric
Reserve Cost: 2
Powe...
Rarity: Common
Number: 088
Description: Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) [Class Bonus] As long as Embershield Keeper is fostered, it gets +2 life.
Card Type: Ally
Card Su...
Rarity: Common
Number: 065
Description: Recover 2. Then choose up to two Curse cards from your champion’s lineage and discard them. For each card discarded this way, recover 2.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Norm
Class: Cleric
Reserve Cost: 1
Speed: Slow
...
Rarity: Common
Number: 066
Description: Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.
Card Type: Token;Item
Card Subtype: Cleric;Herb;Catalyst;Leaf
Element: Norm
Class: Cleric
Reserve Cost: 1
Rarity: Common
Number: 067
Description: Up to one target ally gets -1 power until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.)
Floating Memory
Card Type: Action
Card Subtype: Cleric;S...
Rarity: Common
Number: 068
Description: Discard up to one Spell card. If you do, draw a card.
[Class Bonus] [Level 2+] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Mage;Skill
E...
Rarity: Common
Number: 093
Description: [Class Bonus] On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Ally
Card Subtype: Guardian;Automaton
Element: Fire
Class: Guar...
Rarity: Common
Number: 076
Description: Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Card Type: Action
Card Subtype: Mage;Skill
Element: Norm
Cla...
Rarity: Common
Number: 070
Description: [Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Attack
Card Subtype: Guar...
Rarity: Common
Number: 095
Description: Choose one—
• Deal 2 damage to all units.
• [Level 2+] Destroy target domain. (Choose this option only if your champion is level 2 or higher.)
Card Type: Action
Card Subtype: Mage;Spell
Element: Fire
Class: Mage
Reserve Cost: 4
Speed: Slow...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '