Rarity: Common
Number: 138
Description: [Class Bonus] On Enter: If you've brewed a Potion this turn, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Cleric;Human
Element: Water
Class: Cleric
R...
Rarity: Common
Number: 159
Description: [Class Bonus] This card costs 1 less to activate.
Look at the top three cards of your deck. You may reveal a wind element card or a Reaction card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Card T...
Rarity: Common
Number: 062
Description: Ranged 1 (As long as this unit is distant, its attacks get +1 power.)
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's clas...
Rarity: Common
Number: 100
Description: [Level 2+] This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy target ally with reserve cost 4 or less.
Card Type: Action
Card Subtype: Mage;Spell
Element: Fire
Class: Mage
Reserve Cost...
Rarity: Common
Number: 114
Description: On Death: Deal 2 damage to each champion.
Card Type: Ally
Card Subtype: Assassin;Automaton
Element: Fire
Class: Assassin
Reserve Cost: 2
Power: 1
Life: 1
Flavor Text: For some, awakening was a blessing, a revelation of the potential wo...
Rarity: Common
Number: 055
Description: Choose up to two Curse cards from a champion's lineage and discard them.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Cleric;Spell
Eleme...
Rarity: Common
Number: 196
Description: (5), [REST]: Summon an Aurousteel Greatsword token. This ability costs (1) less to activate for each domain you control.
Card Type: Unique;Token;Domain
Card Subtype: Guardian;Obelisk
Element: Neos
Class: Guardian
Reserve Cost: 3
Rarity: Common
Number: 197
Description: (6), [REST]: Summon an Automaton Drone token with a buff counter on it. This ability costs (1) less to activate for each domain you control.
Card Type: Unique;Token;Domain
Card Subtype: Guardian;Obelisk
Element: Neos
Class: Guardian
Reserve ...
Rarity: Common
Number: 198
Description: (4), [REST]: Prevent the next 2 damage that would be dealt to target unit this turn. This ability costs (1) less to activate for each domain you control.
Card Type: Unique;Token;Domain
Card Subtype: Guardian;Obelisk
Element: Neos
Class: Guardi...
Rarity: Common
Number: 066
Description: Target ally becomes fostered.
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: Guardian;Skill
Element: Norm
Class: Guardian
...
Rarity: Common
Number: 167
Description: [Class Bonus] [Level 2+] On Attack: The attacker gains vigor and taunt until the beginning of your next turn. (Units with vigor wake up at the beginning of your end phase.)
Card Type: Attack
Card Subtype: Guardian;Sword
Element: Wind
Class: Gu...
Rarity: Common
Number: 067
Description: At the beginning of your recollection phase, glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Card Type: Domain
Card Subtype: Mage;Crossroads
...
Rarity: Common
Number: 068
Description: Until the beginning of your next turn, players can't declare attacks unless they pay (1) for each attack declaration.
Card Type: Action
Card Subtype: Guardian;Skill
Element: Norm
Class: Guardian
Reserve Cost: 1
Speed: Slow
Flavor Text: O...
Rarity: Common
Number: 143
Description: Materialize a Bullet card from your material deck. Then you may banish a card with floating memory from your graveyard. If you do, put Refresh Chamber into your memory. (You still pay for the costs of the materialization.)
Card Type: Action
Card S...
Rarity: Common
Number: 073
Description: Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
C...
Rarity: Common
Number: 039
Description: Recover 4. (To recover, remove that many damage counters from your champion.)
Card Type: Action
Card Subtype: Cleric;Skill
Element: Norm
Class: Cleric
Reserve Cost: 2
Speed: Fast
Flavor Text: “I have to save her. I can’t lose Rose again!...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '