Rarity: Common
Number: 004
Description: On Enter: You may put a preparation counter on Tristan. If you don’t, you gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)
Card Type: Champion
Card Subtype: Assassin;Hu...
Rarity: Common
Number: 005
Description: Tristan Lineage
On Enter: If Tristan has two or more preparation counters on her, draw a card. Then if Tristan has four or more preparation counters on her, draw an additional card.
Card Type: Champion
Card Subtype: Assassin;Human
Element: Norm
...
Rarity: Common
Number: 043
Description: On Enter: You may pay (2). If you do, summon a Powercell token rested.
Card Type: Ally
Card Subtype: Guardian;Automaton
Element: Norm
Class: Guardian
Reserve Cost: 2
Power: 2
Flavor Text: “Krustal’s freeze got you locked in your castle? ...
Rarity: Common
Number: 045
Description: As long as you control a Powercell, Charged Mannequin gets +1 power.
Card Type: Ally
Card Subtype: Warrior;Automaton
Element: Norm
Class: Warrior
Reserve Cost: 2
Power: 1
Flavor Text: “Silken Street, say hello to your new fashion model! ...
Rarity: Common
Number: 048
Description: Prevent the next 3 non-combat damage that would be dealt to target unit you control. That unit becomes distant. (Units stay distant until the end of their controller’s turn.)
Card Type: Action
Card Subtype: Ranger;Skill;Reaction
Element: Norm
...
Rarity: Common
Number: 074
Description: Sacrifice Springleaf: Put a card from your hand on the bottom of your deck. If you do, draw a card.
Card Type: Token;Item
Card Subtype: Cleric;Herb;Adjuvant;Leaf
Element: Norm
Class: Cleric
Reserve Cost: 1
Rarity: Common
Number: 051
Description: [Class Bonus] This card costs 1 less to activate.
The next time damage would be dealt to target ally you control this turn, prevent that damage.
Card Type: Action
Card Subtype: Guardian;Skill;Reaction
Element: Norm
Class: Guardian
Reserve Co...
Rarity: Common
Number: 075
Description: As long as the attacker is attacking an Automaton unit, Synthetic Strike gets +1 power.
Card Type: Attack
Card Subtype: Guardian;Sword
Element: Norm
Class: Guardian
Reserve Cost: 2
Power: 3
Flavor Text: Malice cuts true.
Rarity: Common
Number: 078
Description: [Class Bonus] As long as the attacker is attacking a Human, Vicious Slice gets +1 power. (Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Attack
Card Subtype: Assassin;Dagger
Element: Norm
Class: Assassin...
Rarity: Common
Number: 074
Description: Whenever your champion levels up, you may put two cards from your hand and/or memory on the bottom of your deck. If you do, draw two cards.
Card Type: Domain
Card Subtype: Cleric;Throne
Element: Norm
Class: Cleric
Reserve Cost: 2
Flavor Te...
Rarity: Common
Number: 079
Description: Whenever a domain enters the field under your control, deal 2 damage to target champion.
Card Type: Ally
Card Subtype: Warrior;Human
Element: Fire
Class: Warrior
Reserve Cost: 2
Power: 1
Flavor Text: “From the skies, this vast world is o...
Rarity: Common
Number: 055
Description: On Enter: Draw a card into your memory.
Card Type: Domain
Card Subtype: Guardian;Crossroads
Element: Norm
Class: Guardian
Reserve Cost: 3
Flavor Text: At the crossroads of commerce, settlements rapidly expand and the exchange of thoughts f...
Rarity: Common
Number: 080
Description: [Class Bonus] On Enter: You may have Arsenal Keeper deal 2 damage to your champion. If you do, put a durability counter on a weapon you control. (Apply this effect only if your champion’s class matches this card’s class.)
Card Type: Ally
Card Subt...
Rarity: Common
Number: 056
Description: [Class Bonus] Stealth (This unit can’t be targeted by attacks unless permitted by true sight.)
On Kill: Put a preparation counter on your champion.
Card Type: Ally
Card Subtype: Assassin;Human
Element: Norm
Class: Assassin
Reserve Cost: 3
...
Rarity: Common
Number: 057
Description: Pride 4 (This ally won’t obey you unless your champion is level 4 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)
[Class Bonus] On Death: Summon a Powercell token rested.
Card Type: Ally
Card...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '