Rarity: Super Rare
Number: 067
Description: You may remove four enlighten counters from your champion. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
Card Type: Action
Card Subtype: Ma...
Rarity: Super Rare
Number: 241
Description: Spellshroud, Stealth
Cardistry — (6): The next three times a Suited Spell source you control would deal damage this turn, it deals that much plus 3 damage instead. This ability costs (1) less to activate for each Suited object you control with dif...
Rarity: Super Rare
Number: 061
Description: As an additional cost to activate this card, sacrifice a Chessman ally.
On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.
[Alice Bonus] Chessman allies you control have On Enter: This ally ...
Rarity: Super Rare
Number: 110
Description: At the beginning of each opponent's recollection phase, they may pay (2). If they don't, put a debt counter on Pendant of Accrual.
REST, Remove two debt counters from Pendant of Accrual: Draw a card into your memory.
Card Type: Item
Card Subty...
Rarity: Super Rare
Number: 192
Description: [Alice Bonus] This card costs 4 less to activate if it targets a Specter card.
Return target ally card from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Card Type: Action
...
Rarity: Rare
Number: 007
Description: On Enter: Draw a card.
[Diao Chan Bonus] Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.)
Card Type: Regalia;Item
Card Subtype: Cleric;Scepte...
Rarity: Rare
Number: 119
Description: [Class Bonus] This card costs 2 less to activate.
Negate target card activation unless its controller has Tether in Flames deal 1+LV unpreventable damage to their champion. (LV refers to your champion's level.)
Card Type: Action
Card Subtype: Cleric...
Rarity: Rare
Number: 024
Description: [Class Bonus] As long as an opponent has no cards in their graveyard, Raccoon allies you control get +1 Power.
On Enter: Scavenge 6 for a Raccoon ally card.
Card Type: Regalia;Item
Card Subtype: Tamer;Raccoon;Bauble
Element: Norm
Class: Tamer
...
Rarity: Ultra Rare
Number: 011
Description: Immortality, Spellshroud
[Guo Jia Bonus] At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.
[Guo Jia Bonus] Whenever you banish a card from your memory, put a quest counter on your champio...
Rarity: Super Rare
Number: 119
Description: Omnishroud
Whenever you recover, put a training counter on Radiant Origin of Cleric.
[Class Bonus] (4), Sacrifice Radiant Origin of Cleric: Level up your champion. Activate this ability only if there are eight or more training counters on Radiant ...
Rarity: Super Rare
Number: 206
Description: On Enter: Put the top three cards of your deck into your graveyard.
Cards you activate, objects you control, and intents you control have an additional instance of each deluge ability and effect they have.
Card Type: Unique;Ally
Card Subtype: ...
Rarity: Common
Number: 047
Description: Class Locked (Play this card only if your champion's class matches this card's class.)
(2): Put a preparation counter on your champion. This ability costs (1) more to activate for each time you've activated it this game.
Card Type: Lesser Boon
Car...
Rarity: Rare
Number: 261
Description: Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Return target ally you don't control to its owner's memory. Opponents can't activate cards with that ally's name as long as you control Dream Fairy.
Card Type: ...
Rarity: Super Rare
Number: 101
Description: [Class Bonus] Stealth
Choose an opponent as you declare an attack with Tweedledum rather than a target defender. That opponent chooses a valid unit they control as the target defender.
Card Type: Unique;Ally
Card Subtype: Assassin;Human
Elem...
Rarity: Super Rare
Number: 009
Description: Hindered (This object enters the field rested.)
[Class Bonus] Whenever you activate a Harmony or Melody card from your hand, you may banish it as it resolves.
[REST]: You may activate a card banished by Clockwork Musicbox. (You still pay its costs...
Rarity: Rare
Number: 114
Description: [Arisanna Bonus] Efficiency
Rest target Potion. If you do, it gains "On Sacrifice: Deal 4+D6 damage to each champion you don't control" until end of turn. (Roll a six-sided die to determine each instance of D6 as this effect resolves.)
Card Type: Acti...
Rarity: Super Rare
Number: 207
Description: [Guo Jia Bonus] Deluge 12 — As long as you have twelve or more water element cards in your graveyard, Avatar of Genbu gets +2 Power and +2 Life, and has taunt and vigor.
[Guo Jia Bonus] (2), Sacrifice Avatar of Genbu: Put two quest counters on you...
Rarity: Super Rare
Number: 181
Description: [Class Bonus] Diana has ranged 3+X, where X is three times the amount of Curse cards in your champion's lineage.
[Class Bonus] Curse cards in your champion's lineage lose all abilities.
Card Type: Unique;Ally
Card Subtype: Ranger;Distortion;Hu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '