Rarity: Rare
Number: 187
Description: Put Maledictum Vitae on the bottom of target champion's lineage.
Whenever this card is put into a champion's lineage, that champion's controller recovers 4.
[Alice Bonus] [Element Bonus] (2), Banish another card from your graveyard: Put this card from y...
Rarity: Super Rare
Number: 264
Description: (Unique — You can control only one object with this card's name.)Fire, water and wind elements are enabled for you.On Enter: You may banish your champion. If you do, Triskit becomes a unique champion with base level 3.
Card Type: Ally;Unique
C...
Rarity: Super Rare
Number: 128
Description: [Class Bonus] On Attack: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard.
Dahlia has ranged X, where X is the amount of water element cards in your graveyard.
Card Type: Ally;Unique
Card Subt...
Rarity: Rare
Number: 020
Description: As you gain this boon, put up to four target regalia cards from any banishment into their owner's material deck.
Card Type: Lesser Boon
Card Subtype: Cleric;Spell
Element: Norm
Class: Cleric
Reserve Cost: 0
Speed: Fast
Flavor Text: Awilix,...
Rarity: Common
Number: 016
Description: Class Locked (Play this card only if your champion's class matches this card's class.)
As you gain this boon, the next phantasia card you activate this turn costs (2) less to activate.
(5): Draw a card into your memory. This ability costs (1) less to ...
Rarity: Super Rare
Number: 036
Description: Photic Blade gets +1 Power for each refinement counter on it.
[Class Bonus] Whenever you recover, put a refinement counter on Photic Blade.
Card Type: Regalia;Weapon
Card Subtype: Assassin;Dagger
Element: Luxem
Class: Assassin
Memory Cos...
Rarity: Uncommon
Number: 044
Description: Level Locked 1 (Play this card only if your champion's base level is 1 or higher.)
Your champion is a Cleric class in addition to their other types.
Card Type: Lesser Boon
Card Subtype: Cleric;Spell
Element: Norm
Class: Cleric
Reserve Cost...
Rarity: Super Rare
Number: 107
Description: Advanced Imbue 3
On Enter: If Nuriel is imbued, put a bulwark and a buff counter on it.
Whenever your champion levels up, if Nuriel is imbued, put a bulwark counter on Nuriel.
Card Type: Unique;Ally
Card Subtype: Warrior;Angel
Element: Norm
...
Rarity: Super Rare
Number: 122
Description: Omnishroud
Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger.
[Class Bonus] (3), Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more t...
Rarity: Super Rare
Number: 116
Description: [Alice Bonus] This card costs 2 less to activate for each of up to two Pawn allies you control.
REST: Choose one that hasn't been chosen—
• If you control a Chessman Bishop ally, draw a card.
• Put a buff counter on a Chessman Knight ally.
• Chang...
Rarity: Promo
Number: 090
Description: On Enter: You may discard a card. If you do, put a buff counter on Conflagrant Sentinel. (Allies get +1 power and +1 life for each buff counter on them.)
Card Type: Ally
Card Subtype: Guardian;Human
Element: Fire
Class: Guardian
Reserve Cost:...
Rarity: Super Rare
Number: 199
Description: Hindered (This object enters the field rested.)
REST, Sacrifice Chamber of Reflections: Search your deck for a non-advanced element non-Distortion domain card with reserve cost 3 or less and put it onto the field. Then shuffle your deck.
Card Ty...
Rarity: Uncommon
Number: 194
Description: On Enter: Put a preparation counter on your champion.
[Class Bonus] On Enter: Glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Card Type: Ally
...
Rarity: Super Rare
Number: 117
Description: [Class Bonus] On Enter: For each Human ally you control, put the top card of your deck into your graveyard.
[Class Bonus] Deluge 6 — As long as you have six or more water element cards in your graveyard, other Human allies you control get +1 POWER...
Rarity: Common
Number: 041
Description: Class Locked (Play this card only if your champion's class matches this card's class.)
As you gain this boon, put an enlighten counter on your champion.
At the beginning of your end phase, put an enlighten counter on your champion.
Card Type: Lesser...
Rarity: Rare
Number: 223
Description: Retort 3
Cardistry — (4): Reveal up to two Suited cards from your memory. For each card revealed this way, generate a Bolt of Diamonds card and put it into your memory. This ability costs (1) less to activate for each Suited object you control with diff...
Rarity: Super Rare
Number: 042
Description: Brew — Three Herbs
On Enter: If Alpha Philterbeast was brewed, put two age counters on it.
Whenever an opponent activates a card with reserve cost 3 or more, put an age counter on Alpha Philterbeast.
Alpha Philterbeast gets +1 Power and +1 Life fo...
Rarity: Uncommon
Number: 112
Description: Imbue 2
At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '