Rarity: Common
Number: 049
Description: (In a Pantheon game, each player summons this token at the beginning of the game.)
Omnishroud
If damage would be dealt to another object you control, that damage is dealt to Pantheon Barrier instead.
Card Type: Token;Phantasia;Domain
Card Subtype:...
Rarity: Super Rare
Number: 166
Description: Starcalling — (0)
If your champion is distant, they gain ranged 4 for as long as they remain distant. Otherwise, they become distant.
You may put Cosmic Focus into its owner's deck fourth from the top.
Card Type: Action
Card Subtype: Ranger;Sk...
Rarity: Ultra Rare
Number: 028
Description: [Jin Bonus] On Enter: If you control two or more wind element allies, Sundering Moon gets +1 power until end of turn.
[Jin Bonus] (2), Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you co...
Rarity: Super Rare
Number: 071
Description: Players can't activate non-advanced element cards.
Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.
...
Rarity: Super Rare
Number: 385
Description: [Diao Chan Bonus] On Enter: Up to one target opponent summons two Flowerbud tokens. (Apply this effect only if your champion is Diao Chan.)
[Diao Chan Bonus] On Attack: The defending player sacrifices a Flowerbud. If they do, they summon your choi...
Rarity: Ultra Rare
Number: 354
Description: [Zander Bonus] Cards you reveal from your memory have all abilities of each other card revealed this way from your memory.
On Enter: Reveal all cards in your memory.
At the beginning of your end phase, sacrifice Lightweaver's Infinite Shaping.
C...
Rarity: Super Rare
Number: 211
Description: [Level 2+] Fast Activation (You may activate this card at fast speed.)
[Class Bonus] On Enter: Until end of turn, damage dealt by fire element sources you control can't be prevented.
Card Type: Ally;Unique
Card Subtype: Cleric;Guardian;Automat...
Rarity: Uncommon
Number: 050
Description: Target opponent reveals all cards in their hand and memory. You gain the Crowd's Favor status.
[Class Bonus] Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Ranger;Skill
...
Rarity: Rare
Number: 290
Description: Fast Activation
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
On Enter: As a Spell, if Tempestuous Seraphim is imbued, deal 4 damage to target att...
Rarity: Ultra Rare
Number: 185
Description: (2), Banish a Specter ally card from your graveyard: Recover 2 and Jabberwocky gets +2 POWER until end of turn.
As long as a player doesn't control an object named Vorpal Sword, prevent all damage that would be dealt to Jabberwocky.
Card Type: U...
Rarity: Super Rare
Number: 283
Description: Activate this card only during an opponent's end phase.
[Class Bonus] Look at the top 3+LV cards of your deck. You may activate up to two Slime ally cards from among them. Cards you activate this way cost 1 less to activate. Put the rest of the ca...
Rarity: Super Rare
Number: 210
Description: [Class Bonus] (2), Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack.
[Element Bonus] As lon...
Rarity: Super Rare
Number: 017
Description: As long as you control a unique ally, each player with influence eight or more can't draw cards. (A player's influence is equal to the total amount of cards in their hand and memory.)
Card Type: Item;Regalia
Card Subtype: Accessory
Element: ...
Rarity: Super Rare
Number: 033
Description: [Class Bonus] As long as there are no cards in your material deck, Quietus Blade gets +4 Power and has "(3), REST: Quietus Blade gains spellshroud until end of turn."
Card Type: Regalia;Weapon
Card Subtype: Warrior;Sword
Element: Crux
Clas...
Rarity: Rare
Number: 038
Description: Level Locked 1
As you gain this boon, choose an ally and put a buff counter on it.
(3): Target player that controls exactly one ally puts a buff counter on an ally they control without a buff counter on it.
Card Type: Lesser Boon
Card Subtype: Guard...
Rarity: Super Rare
Number: 124
Description: Omnishroud
Whenever your champion attacks using a weapon, put a training counter on Radiant Origin of Warrior.
[Class Bonus] (3), Sacrifice Radiant Origin of Warrior: Level up your champion. Activate this ability only if there are four or more tra...
Rarity: Ultra Rare
Number: 398
Description: [Alice Bonus] Put all cards from your deck into your graveyard. Then put any amount of Specter cards from your graveyard with total reserve cost 30 or less onto the field. They each become ephemeral.
[Alice Bonus] Ephemerate — (15)
Card Type: Ac...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '