Rarity: Rare
Number: 017
Description: [Class Bonus] This card costs 1 less to activate.
Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.
Card Type: Action
Card Subtype: Cleric;Spell;Re...
Rarity: Super Rare
Number: 194
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Destroy all allies.
Card Type: Action
Card Subtype: Mage;Spell
Element: Exalted
Class: Mage
Reserve Cost: 4
Speed: Slow
Flavor Text: “T...
Rarity: Super Rare
Number: 121
Description: Omnishroud
Whenever you em Power, put a training counter on Radiant Origin of Mage.
[Class Bonus] (4), Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origi...
Rarity: Super Rare
Number: 176
Description: The next ally card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
Card Type: Action
Card Subtype: Assassin;Cleric;Spell
Element: Wind
Class: Assassin;Cleric
Reserve Cost: 2
Flavo...
Rarity: Rare
Number: 215
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Each opponent puts the top fifteen cards of their deck into their graveyard.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Exalted
Class: C...
Rarity: Super Rare
Number: 209
Description: On Enter: Generate up to X Bolt of Diamonds cards and put them into your memory. X is 0. Depending on the total reserve cost of Suited objects you control—
• 6— X is 1 instead.
• 10— X is 2 instead.
• 21— X is 4 instead.
Floating Memory
Card Typ...
Rarity: Super Rare
Number: 011
Description: This card costs 1 less to materialize for each Chessman ally you control.
Alice Lineage
At the beginning of your recollection phase, summon a Pawn Piece token. Then if you control three or more Chessman allies, draw a card into your memory.
Card...
Rarity: Super Rare
Number: 062
Description: Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)
If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent...
Rarity: Super Rare
Number: 016
Description: On Enter: Draw a card.
[Arisanna Bonus] Whenever you brew a card, put a refinement counter on Essence Crucible.
If a Spell source you control would deal damage to one or more units, it deals that much damage plus X instead, where X is the amount o...
Rarity: Rare
Number: 046
Description: As you gain this boon, each player draws a card. Then deal 2 damage to each champion controlled by players with influence more than seven.
Card Type: Lesser Boon
Card Subtype: Mage;Spell
Element: Fire
Class: Mage
Reserve Cost: 2
Speed: Slow
...
Rarity: Super Rare
Number: 017
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Hindered (This object enters the field rested.)
REST, Banish Focusing Gem: The next card you activate this turn costs (3) less to activate.
Card Ty...
Rarity: Super Rare
Number: 118
Description: Omnishroud
Whenever you activate a prepared card, put a training counter on Radiant Origin of Assassin.
[Class Bonus] (5), Sacrifice Radiant Origin of Assassin: Level up your champion. Activate this ability only if there are four or more training ...
Rarity: Ultra Rare
Number: 191
Description: Pride 3
[Class Bonus] On Hit: Recover X, where X is the amount of damage dealt by this hit.
Card Type: Ally
Card Subtype: Tamer;Beast;Slime
Element: Umbra
Class: Tamer
Reserve Cost: 2
Power: 2
Life: 2
Flavor Text: Though seemingly ...
Rarity: Super Rare
Number: 331
Description: [Class Bonus] On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. Put a bond counter on it. It gets +2 Power for as long as you control Sabela.
On Leave: Sacrifice each regalia with a bo...
Rarity: Super Rare
Number: 171
Description: [Guo Jia Bonus] While paying for this card's reserve cost, you may remove up to two quest counters from your champion. Each counter removed this way pays for 1 of that cost.
[Guo Jia Bonus] (2), Sacrifice Avatar of Suzaku: Put two quest counters o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '