Rarity: Uncommon
Number: 232
Description: Stealth (This unit can't be targeted by attacks unless permitted by true sight.)[Class Bonus] At the beginning of your recollection phase, you may return Windrider Mage to your hand. If you do, put an enlighten counter on your champion.
Card Type:...
Rarity: Uncommon
Number: 168
Description: Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.
Card Type: Action
Card Subtype: Skill
...
Rarity: Uncommon
Number: 280
Description: [Class Bonus] On Enter: Put a buff counter on another target ally you control. If that ally is a Beast, put two buff counters on it instead.[Class Bonus] Floating Memory
Card Type: Ally
Card Subtype: Human
Element: Norm
Class: Tamer
Reserv...
Rarity: Uncommon
Number: 138
Description: [Class Bonus] This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)Deal 4 damage to target ally.
Card Type: Action
Card Subtype: Spell
Element: Fire
Class: Mage
Reserve Cost: 2
S...
Rarity: Uncommon
Number: 260
Description: On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 power.[Class Bonus] [Element Bonus] Whenever you reveal Gleaming Cut from your memory, you may banish it. If you do, draw two cards.
Ca...
Rarity: Uncommon
Number: 129
Description: Deal 2 damage to up to one target ally.[Class Bonus] Target ally you control gets +2 power until end of turn. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Melody;Skill
Element: Fi...
Rarity: Uncommon
Number: 131
Description: Your champion gets +1 level as long as you control an Animal or Beast ally.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Ally
Card Subtype: Huma...
Rarity: Uncommon
Number: 143
Description: On Attack: Your champion gets +1 level until end of turn.
Card Type: Ally
Card Subtype: Human
Element: Fire
Class: Mage
Reserve Cost: 2
Power: 1
Life: 3
Flavor Text: Let me show you how it's done!
Rarity: Uncommon
Number: 144
Description: Draw a card. Each player draws a card into their memory.
Card Type: Action
Card Subtype: Spell
Element: Fire
Class: Mage
Reserve Cost: 2
Speed: Slow
Flavor Text: First, an ember. Then, a blaze.
Rarity: Uncommon
Number: 039
Description: Banish Jewel of Enlightenment: Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Card Type: Item;Regalia
Card Subtype: Crystal
Element: Norm
Class: Mage
Memory Cost: 0
...
Rarity: Uncommon
Number: 146
Description: [Class Bonus] Patient Rogue has stealth as long as it's awake. (This unit can't be targeted by attacks unless permitted by true sight.)At the beginning of your recollection phase, Patient Rogue gets +3 power until end of turn.
Card Type: Ally
Ca...
Rarity: Uncommon
Number: 184
Description: If you control an Animal or Beast ally, your champion gets +1 level until end of turn.[Class Bonus] Rest up to one target ally. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Melody;S...
Rarity: Uncommon
Number: 048
Description: Poisoned Dagger enters the field rested.REST, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.
Card Type: Item;Regalia
Card Subtype:...
Rarity: Uncommon
Number: 041
Description: You can't remove enlighten counters from your champion to pay for costs.Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them.
Card Type: Item;Regalia
Card Subtype: Bauble
Elem...
Rarity: Uncommon
Number: 149
Description: Efficiency (This card costs LV less to activate. LV refers to your champion's level.)Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class m...
Rarity: Uncommon
Number: 273
Description: Preserve (When this ally dies, put it into your material deck preserved. As you materialize, you may instead return a preserved card to your hand.)[Class Bonus] Whenever Meadowbloom Dryad or another ally enters the field under your control, put a bu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '