Rarity: Uncommon
Number: 031
Description: [Class Bonus] As long as your champion is attacking an ally, Curved Dagger gets +1 power. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Weapon;Regalia
Card Subtype: Dagger
Element: Norm
Class: Assass...
Rarity: Uncommon
Number: 163
Description: On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead. (Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Sub...
Rarity: Uncommon
Number: 193
Description: Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)[Class Bonus] As long as Strike from the Mist was prepared, it can't be intercepted.
Card Type: Attack
Card Subtype: Dagger
Element: Water
Class...
Rarity: Uncommon
Number: 222
Description: Wake up target ally. Class Bonus: That ally gets +1 power until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Spell
Element: Wind
Class: Warrior
Reserve ...
Rarity: Uncommon
Number: 194
Description: You may banish a card with floating memory from your graveyard. If you do, draw a card.Until end of turn, allies enter the field rested.
Card Type: Action
Card Subtype: Spell
Element: Water
Class: Mage
Reserve Cost: 2
Speed: Fast
Flavo...
Rarity: Uncommon
Number: 051
Description: [Class Bonus] On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Card Type: Weapon;Regalia
Card Subtype: Sword
Element: Norm
Clas...
Rarity: Uncommon
Number: 054
Description: Whenever an opponent declares an attack with a unit for the third time each turn, you may banish Surveillance Stone. If you do, draw a card.
Card Type: Item;Regalia
Card Subtype: Crystal
Element: Norm
Class: Mage
Memory Cost: 0
Flavor Te...
Rarity: Uncommon
Number: 152
Description: If you control an Animal or Beast ally, your champion gets +1 level until end of turn.[Class Bonus] You may discard a card. If you do, draw a card. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Action
Ca...
Rarity: Uncommon
Number: 056
Description: [Class Bonus] True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)
Card Type: Weapon;Regalia
Card Subtype: Sword
Element: Norm
Class: Warrior
Memor...
Rarity: Uncommon
Number: 190
Description: Target player puts the top three cards of their deck into their graveyard.
Card Type: Action
Card Subtype: Spell
Element: Water
Class: Mage
Reserve Cost: 3
Speed: Slow
Flavor Text: In that deep and quiet comfort, do not lose sight of t...
Rarity: Uncommon
Number: 227
Description: Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)[Class Bonus] Tempest Silverback gets +2 power and +2 life. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: A...
Rarity: Uncommon
Number: 274
Description: Preserve (Put this card into your material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)Draw a card.
Card Type: Action
Card Subtype: Spell
Element: Tera
Class: Mage
Reserve Cost: ...
Rarity: Uncommon
Number: 057
Description: [Class Bonus] Your champion gets +1 level. (Apply this effect only if your champion's class matches this card's class.)Banish Tome of Knowledge: Draw a card.
Card Type: Item;Regalia
Card Subtype: Book
Element: Norm
Class: Mage
Memory Cost:...
Rarity: Uncommon
Number: 254
Description: On Attack: You may banish a card from your material deck. If you do, your champion's attacks get +1 power until end of turn.
Card Type: Attack
Card Subtype: Sword
Element: Crux
Class: Warrior
Reserve Cost: 0
Power: 1
Flavor Text: An at...
Rarity: Uncommon
Number: 154
Description: Deal 4 damage to target ally attacking your champion.
Card Type: Action
Card Subtype: Reaction;Spell
Element: Fire
Class: Mage
Reserve Cost: 3
Speed: Fast
Flavor Text: The closer they are, the easier they are to ignite.
Rarity: Uncommon
Number: 156
Description: [Class Bonus] [Level 2+] Strapping Conscript gets +1 power and +1 life. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)
Card Type: Ally
Card Subtype: Human
Element: F...
Rarity: Uncommon
Number: 133
Description: [Class Bonus] Fiery Momentum gets +1 power for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Attack
Card Subtype: Sword
Element: Fire
Class: Warrior
Reserv...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '