Rarity: Uncommon
Number: 156
Description: [Class Bonus] [Level 2+] Strapping Conscript gets +1 power and +1 life. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)
Card Type: Ally
Card Subtype: Human
Element: F...
Rarity: Uncommon
Number: 208
Description: [Damage 20+] Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted. Apply this effect only if there are twenty or more damage counters on your champion.)
Card Type: Attack
Card Subtype: Polearm
Element: Exia
C...
Rarity: Uncommon
Number: 222
Description: Deal LV damage to target unit. Recover 2.
[Class Bonus] If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.)
Card Type: Action
Card Subtype: Spel...
Rarity: Uncommon
Number: 159
Description: Allies you control get your choice of +1 power or +1 life until end of turn.[Class Bonus] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Card Type: Action
Card Subtype: S...
Rarity: Uncommon
Number: 240
Description: Draw two cards. At the beginning of the next end phase, discard your hand.[Class Bonus:] Draw a card.
Card Type: Action
Card Subtype: Spell
Element: Arcane
Class: Mage
Reserve Cost: 3
Speed: Slow
Flavor Text: Controlling such chaotic m...
Rarity: Uncommon
Number: 242
Description: Your champion gets +1 level until end of turn.Draw a card.
Card Type: Action
Card Subtype: Spell
Element: Arcane
Class: Mage
Reserve Cost: 0
Speed: Fast
Flavor Text: "If only you could see what I see, Lorraine. Even you might abandon t...
Rarity: Uncommon
Number: 199
Description: Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)Return target attacking ally to its owner's hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead.
Card Type: Action
Card Subtype: R...
Rarity: Uncommon
Number: 075
Description: [Level 2+] On Kill: Draw a card. (Apply this effect only if your champion is level 2 or higher.)
Card Type: Attack
Card Subtype: Sword
Element: Norm
Class: Warrior
Reserve Cost: 2
Power: 2
Flavor Text: A perfected strike without wasted...
Rarity: Uncommon
Number: 206
Description: [Class Bonus] [Level 2+] On Kill: Wake up your champion. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)
Card Type: Attack
Card Subtype: Sword
Element: Wind
Class: ...
Rarity: Uncommon
Number: 076
Description: Allies you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Card Type: Action
Card Subtype: Skill
Element: Norm
Class: Assassin
Reserve Cost: 2
Speed: Fast
Flavor...
Rarity: Uncommon
Number: 258
Description: [Class Bonus] On Attack: Reveal a card from your memory at random. If a luxem element card was revealed, Corhazi Lightblade gains critical 1 until end of turn. (If attack damage would be dealt by a source with critical 1, double that damage unless a...
Rarity: Uncommon
Number: 119
Description: Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)[Class Bonus] On Attack: Deal 2 damage to target unit. (Apply this effect only if your champion's class matches this card's class.)
Card Type: Ally
Card Subtype: Beast;...
Rarity: Uncommon
Number: 248
Description: You may pay an additional 2 as you activate this card. If you do, banish this card as it resolves, then return a crux element card from your graveyard to your hand.Draw a card.
Card Type: Action
Card Subtype: Spell
Element: Crux
Class: Mage
...
Rarity: Uncommon
Number: 207
Description: Change the target of an attack that targets your champion to an ally you control. Class Bonus: That ally gets +1 life until end of turn.
Card Type: Action
Card Subtype: Reaction;Skill
Element: Wind
Class: Tamer
Reserve Cost: 1
Speed: Fas...
Rarity: Uncommon
Number: 162
Description: Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)[Class Bonus] Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
Card Type: Ally
Card Subty...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '