Rarity: Super Rare
Number: 010
Description: On Enter: Draw a card.
[Class Bonus] [REST]: Target Animal or Beast ally you control gets +1 power and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class ma...
Rarity: Rare
Number: 022
Description: As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.
Draw a card into your memory.
[Guo Jia Bonus] Put a quest counter on your champion.
Card Type: Action
Card Subtype: Tamer;Fatebound;Skill
Element: Fire
...
Rarity: Uncommon
Number: 013
Description: Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Retort 2 (As long as this ally is retaliating, it gets +2 power.)
Card Type: Ally
Card Subtype: Tamer;Beast;Fatebound;Cat
Eleme...
Rarity: Super Rare
Number: 005
Description: On Enter: Draw a card.
[Guo Jia Bonus] If your champion would take 7 or more damage while you control three or more Fatestone and/or Fatebound objects, prevent all but 6 of that damage.
Card Type: Regalia;Item
Card Subtype: Tamer;Accessory
E...
Rarity: Rare
Number: 025
Description: On Attack: You may discard a card. If you do, draw a card.
Card Type: Ally
Card Subtype: Tamer;Beast;Fatebound;Bird
Element: Fire
Class: Tamer
Reserve Cost: 2
Power: 2
Life: 2
Rarity: Rare
Number: 196
Description: Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.
Card Type: Action
Card Subtype: Cleric;Automaton;Skill;Reaction
Element: Norm
Class: Cleric
...
Rarity: Rare
Number: 024
Description: [Class Bonus] If you control a Beast ally, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 3 damage to up to two target allies.
Card Type: Action
Card Subtype: Tamer;Skill
Eleme...
Rarity: Rare
Number: 197
Description: As an additional cost to activate this card, sacrifice an ally.
Gather X times, where X is the sacrificed ally's life stat. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Card Type: ...
Rarity: Super Rare
Number: 029
Description: Spellshroud (Units with spellshroud can't be targeted by Spells.)
Vigor (At the beginning of your end phase, wake up Heavenly Drake.)
On Death: Recover 3.
Card Type: Ally
Card Subtype: Tamer;Beast;Fatebound;Dragon
Element: Luxem
Class: Tam...
Rarity: Rare
Number: 200
Description: As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.
Taunt
[Class Bonus] On Death: Deal 3 damage to target champion.
Card Type: Ally
Card Subtype: Guardian;Automaton
Element: Fire
Cla...
Rarity: Rare
Number: 202
Description: [Class Bonus] Whenever you glimpse, Moonveil Android gains stealth until end of turn.
[Class Bonus] Whenever you negate a card activation an opponent controls, put two buff counters on Moonveil Android.
Card Type: Ally
Card Subtype: Assassin;Cleric;...
Rarity: Super Rare
Number: 012
Description: [Class Bonus] This card costs 1 less to materialize.
At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)
...
Rarity: Rare
Number: 030
Description: Put two buff counters on target Animal or Beast ally you control.
[Class Bonus] [Element Bonus] Whenever you reveal this card from your memory, put a buff counter on an Animal or Beast ally you control.
Card Type: Action
Card Subtype: Tamer;Spell
...
Rarity: Super Rare
Number: 021
Description: Reservable
On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.
Card Type: Phantasia
Card Subtype: Cleric;Fractal
Element:...
Rarity: Rare
Number: 026
Description: Activate this card only if you control a Fatestone or Fatebound object.
Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory.
Card Type: Action
Card Subtyp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '