Rarity: Rare
Number: 023
Description: [Diao Chan Bonus] This card costs 3 less to activate.
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they s...
Rarity: Super Rare
Number: 024
Description: [Diao Chan Bonus] This card costs 2 less to activate.
Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them,...
Rarity: Rare
Number: 025
Description: Negate target card activation unless its controller pays (X), where X is the amount of phantasias you control. Banish the card that had its activation negated this way.
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Element: Water
Class: ...
Rarity: Super Rare
Number: 040
Description: [Class Bonus] This card costs 2 less to activate.
At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control.
Card Type: Phantasia
Card Subtype: Cleric;Root;Spell
Element: Tera
Cla...
Rarity: Super Rare
Number: 011
Description: On Enter: Draw a card.
At the beginning of your recollection phase, empower X, where X is the amount of phantasias you control. Then if X is 4 or greater, reveal the top card of your deck and put it into your material deck preserved.
Card Type: ...
Rarity: Super Rare
Number: 031
Description: [Class Bonus] Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.
[Element Bonus] (2), Discard this card from your hand: Empower 2. Draw a card.
Ca...
Rarity: Super Rare
Number: 027
Description: [Class Bonus] This card costs 2 less to activate.
You may choose new targets for target trigger.
Card Type: Action
Card Subtype: Cleric;Spell;Reaction
Element: Water
Class: Cleric
Reserve Cost: 4
Speed: Fast
Flavor Text: Even as the ...
Rarity: Super Rare
Number: 032
Description: [Class Bonus] Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.
[Element Bonus] (2), Discard this card from your hand: Empower 2. Draw a car...
Rarity: Super Rare
Number: 033
Description: [Class Bonus] As long as an opponent has five or more cards in their memory, this card costs 3 less to activate.
Negate up to one target card activation unless its controller pays (3). Each opponent summons two Flowerbud tokens.
[Level 5+] Recover...
Rarity: Rare
Number: 038
Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Choose any amount of non-champion objects and put two wither counters on each of them.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Tera
...
Rarity: Ultra Rare
Number: 039
Description: [Diao Chan Bonus] This card costs 1 less to activate for each wither counter on objects on the field.
Destroy each object with a wither counter on it.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Tera
Class: Cleric
Reserve Cost:...
Rarity: Rare
Number: 009
Description: Whenever a phantasia enters the field under your control, glimpse 1.
[Class Bonus] Banish Crystalline Mirror: Destroy target item with memory cost 0 or reserve cost 3 or less. Activate this ability only if you control three or more phantasias.
Card Ty...
Rarity: Super Rare
Number: 052
Description: On Enter: Look at the top four cards of your deck and then put them back in any order.
[Guo Jia Bonus] [REST], (2): Reveal the top card of your deck. If that card's reserve cost is even, put a buff counter on Idle Fatestone. Otherwise, transform I...
Rarity: Rare
Number: 017
Description: [Class Bonus] Sword Saint's Vow gets +1 POWER for each durability counter on it.
[Class Bonus] Whenever you activate a Craft action card, put two durability counters on Sword Saint's Vow.
On Hit: Remove a durability counter from Sword Saint's Vow.
Car...
Rarity: Rare
Number: 024
Description: On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Ca...
Rarity: Rare
Number: 060
Description: (2), REST: Each champion loses spellshroud until end of turn.
(2), REST: Change the target of an activation or trigger that targets a phantasia you control to Revealing Mesmer.
Card Type: Phantasia
Card Subtype: Cleric;Spell
Element: Norm
Class:...
Rarity: Rare
Number: 037
Description: On Enter: Put a buff counter on a unique ally you control.
Allies you control with one or more buff counters on them have ambush.
Upkeep — At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban.
Card Type: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '