Rarity: Super Rare
Number: 070
Description: On Enter: Lawsur gets +X power until end of turn, where X is the amount of other Specter allies you control.
Specter allies you control have stealth as long as they're awake.
Card Type: Unique;Ally
Card Subtype: Cleric;Warrior;Specter
Elemen...
Rarity: Rare
Number: 072
Description: Ephemerate — (6). As long as you control one or more ephemeral objects, this card costs (3) less to activate this way. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the fie...
Rarity: Rare
Number: 073
Description: On Enter: Draw a card into your memory.
(2), Discard a Chessman Command card: Target Chessman ally you control gets +1 life until end of turn. Draw a card into your memory.
Card Type: Unique;Phantasia
Card Subtype: Mage;Chessman;Spell
Element: Nor...
Rarity: Rare
Number: 047
Description: On Enter: Blighted Jewel becomes ephemeral. Draw a card into your memory.
Each ephemeral ally you control gets +1 power as long as it entered the field this turn.
Card Type: Item
Card Subtype: Tamer;Specter;Crystal
Element: Norm
Class: Tamer
R...
Rarity: Rare
Number: 048
Description: On Enter: Remove all buff counters from all objects you don't control.
Buff counters can't be placed on objects you don't control.
Card Type: Unique;Domain
Card Subtype: Cleric;Tamer;Siegeable;Castle
Element: Norm
Class: Cleric;Tamer
Reserve C...
Rarity: Rare
Number: 051
Description: Activate this card only during an opponent's recollection phase.
Each player draws a card. Then you choose action or ally. At the beginning of the next end phase, if the turn player did not activate a card with the chosen type this turn, that player dis...
Rarity: Rare
Number: 054
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
[Class Bonus] Whenever you activate an Aethercharge card for the second time each turn, Dyadic Fletcher becomes distant.
Card Type: Ally
Card Subtype: Ranger;Animal;Human;Bird
E...
Rarity: Rare
Number: 058
Description: For each ephemeral object each player controls, its controller sacrifices it unless they pay (1).
Card Type: Action
Card Subtype: Mage;Spell
Element: Norm
Class: Mage
Reserve Cost: 3
Flavor Text: The Foret des Champignons harbored more than ...
Rarity: Rare
Number: 132
Description: Draw a card. Then discard up to two Specter cards. For each card discarded this way, draw an additional card.
Card Type: Action
Card Subtype: Cleric;Specter;Spell
Element: Fire
Class: Cleric
Reserve Cost: 3
Flavor Text: The moon was shining ...
Rarity: Rare
Number: 107
Description: Reveal the top four cards of your deck. Banish up to two Suited non-action cards revealed this way and put the rest on the bottom of your deck in any order. For as long as those cards remain banished, you may activate them.
Card Type: Action
Card Su...
Rarity: Super Rare
Number: 134
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target domains.
Card Type: Action
Card Subtype: Mage;Spell
Element: Exalted
Class: Mage
Reserve Cost: 3
Flavor Text: ...
Rarity: Rare
Number: 111
Description: [Ciel Bonus] This card costs 1 less to activate for each of up to two omens you have.
Draw X cards into your memory, where X is five minus your influence. Then deal X damage to your champion. (If X is negative, don't draw cards and don't deal damage.)
...
Rarity: Rare
Number: 217
Description: Negate target card activation. Banish the card that had its activation negated this way. Put Profane Bindings on the bottom of your champion's lineage.
Inherited Effect — This object gets -5 life. (Champions have this ability as long as this card is par...
Rarity: Rare
Number: 219
Description: Taunt
As long as Shackled Theurgist is ephemeral, it gets +4 power.
On Death: Target opponent may sacrifice an ally. If they don't, return Shackled Theurgist to the field. It gets +2 life until end of turn and becomes ephemeral.
Card Type: Ally
Card...
Rarity: Rare
Number: 124
Description: [Class Bonus] On Enter: Put target Specter ally card with reserve cost 3 or less from your graveyard onto the field. It becomes ephemeral. Sacrifice it at the beginning of your next end phase.
Card Type: Ally
Card Subtype: Cleric;Warrior;Specter
E...
Rarity: Rare
Number: 164
Description: This card costs 1 less to activate for each of up to two ephemeral objects you control.
Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)
Card Type: Action
Car...
Rarity: Super Rare
Number: 165
Description: [Class Bonus] Other ephemeral allies you control get +1 power.
Ephemerate — (3), Banish a card with floating memory from your graveyard. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemer...
Rarity: Rare
Number: 192
Description: Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
[Class Bonus] Ranged 2 (Multiple instances of ranged can stack.)
The first Aethercharge card you activate each turn costs 1 less to activate.
Card Type: Ally
Card Subtype: Ranger;...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '