Rarity: Rare
Number: 259
Description: Banish target ally, then return it to the field under its owner's control rested.
[Class Bonus] Put an enlighten counter on your champion.
Card Type: Action
Card Subtype: Cleric;Mage;Spell
Element: Wind
Class: Cleric;Mage
Reserve Cost: 2
Spe...
Rarity: Rare
Number: 322
Description: Vigor (At the beginning of your end phase, wake up this ally.)
[Class Bonus] Whenever one or more regalia enter the field under your control, put a buff counter on Beacon Knight.
Card Type: Ally
Card Subtype: Warrior;Human
Element: Crux
Class: W...
Rarity: Rare
Number: 180
Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Destroy target ally or regalia.
Card Type: Action
Card Subtype: Mage;Spell...
Rarity: Rare
Number: 213
Description: [Class Bonus] This card costs 1 less to activate for each of up to three Suited allies you control with different reserve costs.
Draw a card and em Power 1. Until end of turn, whenever you activate a Suited Spell card, em Power 1.
Card Type: Action
...
Rarity: Rare
Number: 039
Description: The next card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
Card Type: Action
Card Subtype: Cleric;Spell
Element: Exalted
Class: Cleric
Reserve Cost: 2
Speed: Fast
Flavor Text: “By ...
Rarity: Rare
Number: 298
Description: [Class Bonus] This card costs 1 less to activate for each arcane element card in your banishment.
Pride 7 (This ally won't obey you unless your champion is level 7 or higher.)
On Attack: At the beginning of the next end phase, banish Arcane Elemental.
...
Rarity: Rare
Number: 254
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
[Arisanna Bonus] Fast Activation
Summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, and a Springleaf token.
Card Type: Action
Card Subtype...
Rarity: Rare
Number: 107
Description: [Class Bonus] Prepare 1
On Champion Hit: If Condemning Evisceration was prepared, you may banish a card with floating memory from your graveyard. If you do, deal 4 damage to the hit champion.
Card Type: Attack
Card Subtype: Assassin;Dagger
Element...
Rarity: Super Rare
Number: 139
Description: [Merlin Bonus] [Sheen 8+] Fast Activation (You may activate this card at fast speed.)
Materialize a regalia card from your material deck. (You still pay for its costs.)
Card Type: Action
Card Subtype: Assassin;Spell
Element: Exalted
Class:...
Rarity: Rare
Number: 133
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.
Card Type: Ac...
Rarity: Rare
Number: 081
Description: (Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Destroy target item or weapon.
Card Type: Action
Card Subtype: Ranger;Skill
Element: Exalted
Class: Ranger
Reserve Cost: 2
Speed: Slow
Flavor...
Rarity: Super Rare
Number: 140
Description: Prevent the next 2 damage that would be dealt to each unit you control this turn. When damage is prevented this way, put two sheen counters on your Fractured Memories.
At the beginning of your next recollection phase, Memorite objects you control ...
Rarity: Rare
Number: 082
Description: As an additional cost to activate this card, discard a fire element card.
Remove all sheen counters from all units on the field. Then deal X damage to each unit except for your champion, where X is the amount of counters removed this way.
Card Type: A...
Rarity: Rare
Number: 113
Description: Until end of turn, players can't declare attacks unless they pay (2) for each attack declaration.
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Card Type: ...
Rarity: Super Rare
Number: 031
Description: [Level 1+] This card costs 3 less to activate.
Cardistry — (7): Chance gains Other Suited allies you control get +1 POWER and have vigor." This ability costs (1) less to activate for each Suited object you control with different reserve costs. Act...
Rarity: Rare
Number: 172
Description: [Class Bonus] As long as your champion is awake, this card costs 2 less to activate.
Your champion gains stealth until end of turn. Put a preparation counter on your champion.
Card Type: Action
Card Subtype: Assassin;Skill;Reaction
Element: Crux
...
Rarity: Rare
Number: 170
Description: Banish target non-champion object if one of its types matches one of the card types among cards in your banishment. (Types include: ally, domain, item, phantasia, and weapon. Supertypes and subtypes are excluded.)
Card Type: Action
Card Subtype: Mag...
Rarity: Super Rare
Number: 026
Description: [Ciel Bonus] As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth.
Card Type: Regalia;Item
Card Subtype: Guardian;Fan
Element: Umbra
Class: Guardian
Memory Cost: 0
Flavor Text: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '