Rarity: Rare
Number: 113
Description: [Arisanna Bonus] This card costs 2 less to activate.
Rest target non-regalia Potion. If you do, it becomes an ally in addition to its other types with base Power and Life equal to its reserve cost. Each of its activated abilities becomes an on death tri...
Rarity: Rare
Number: 103
Description: Ambush, Vigor
On Enter: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)
Card Type: Ally
Card Subtype: Assassin;Human
Element: Exalted
Class: Assassin
Reserve C...
Rarity: Rare
Number: 233
Description: As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Draw two cards.
Card Type: Action
Card Subtype: Mage;Spell
Element: Wate...
Rarity: Rare
Number: 193
Description: As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Deal 7 damage split among any amount of target allies.
Card Type: Action
C...
Rarity: Rare
Number: 315
Description: Pride 3
[Class Bonus] At the beginning of your end phase, glimpse 2. Then reveal the top two cards of your deck. When you do, as a Spell, deal X damage to target unit where X is the lowest reserve cost among the revealed cards.
Card Type: Ally
Card ...
Rarity: Rare
Number: 376
Description: Taunt (While awake, this domain must be targeted before other objects you control during your opponent's attack declarations if able.)
On Enter: Deal 3 damage to target unit.
Card Type: Domain
Card Subtype: Guardian;Siegeable;Castle
Element: Tera
...
Rarity: Rare
Number: 262
Description: You may remove three preparation counters from your champion rather than pay this card's reserve cost.
Return all allies to their owner's hands.
[Class Bonus] Floating Memory
Card Type: Action
Card Subtype: Assassin;Skill
Element: Wind
Class: As...
Rarity: Rare
Number: 352
Description: Deal an amount of damage to target unit equal to its owner's influence minus your influence. (A player's influence is equal to the total amount of cards in their hand and memory.)
Card Type: Action
Card Subtype: Assassin;Mage;Spell
Element: Luxem
...
Rarity: Rare
Number: 235
Description: Deluge 10 — If there are ten or more water element cards in your graveyard, deal 7 damage to target unit.
Card Type: Action
Card Subtype: Mage;Spell
Element: Water
Class: Mage
Reserve Cost: 2
Speed: Slow
Flavor Text: "Drown."
Rarity: Rare
Number: 232
Description: [Class Bonus] On Enter: Banish any amount of Suited Spell cards from your hand and/or memory. For each card banished this way, put a frost counter on Hoarfrost Hold.
Each opponent recollects X less cards during the resolution of their recollection phase...
Rarity: Super Rare
Number: 092
Description: Hindered (This ally enters the field rested.)
[Class Bonus] [Level 2+] Lancelot gets +2 Life.
On Attack: You may pay (3). If you do, Lancelot gets +3 Power until end of turn.
Card Type: Unique;Ally
Card Subtype: Guardian;Warrior;Human
Elemen...
Rarity: Rare
Number: 020
Description: Banish Heirloom of Materia: Choose one—
• Remove all damage counters from target champion you don't control. Return those counters onto that champion at the beginning of your next turn.
• For each opponent, for every two token objects they control, they...
Rarity: Rare
Number: 340
Description: Prevent the next 1 damage that would be dealt to target unit this turn from sources you don't control for every three damage counters on your champion.
[Jin Bonus] Choose a Polearm weapon you control and trigger each of its on enter effects. Then put a ...
Rarity: Super Rare
Number: 257
Description: This card costs 2 more to activate for each
target beyond the first.
Any amount of target Human allies get +3 Power until end of turn.
Card Type: Action
Card Subtype: Warrior;Skill
Element: Exalted
Class: Warrior
Reserve Cost: 2
Speed:...
Rarity: Super Rare
Number: 066
Description: Upkeep — At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not norm element, sacrifice Dawn of Ashes.
Non-norm element cards cost 1 more to activate.
Card Type: Unique;Domain
Card Subtype: C...
Rarity: Rare
Number: 038
Description: (4), REST: Draw a card into your memory. Then put Blight's Ring on the bottom of target champion's lineage.
Inherited Effect — At the beginning of your recollection phase, deal 1 unpreventable damage to this object.
Card Type: Item;Regalia
Card Subt...
Rarity: Super Rare
Number: 083
Description: [Level 2+] True Sight
[Class Bonus] On Champion Hit: You may sacrifice Gawain. If you do, look at that opponent's memory and discard a card from it.
Card Type: Unique;Ally
Card Subtype: Assassin;Ranger;Human
Element: Norm
Class: Assassin;R...
Rarity: Rare
Number: 339
Description: [Damage 20+] This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Destroy target item or weapon.
Card Type: Action
Card Subtype: Mage;Spell
Element: Exia
Class: Mage
Reserve...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '