Rarity: Rare
Number: 349
Description: [Class Bonus] Target attack card in an intent of a unit you control gains "On Hit: You may have the attacker declare an additional attack. If you do, create a copy of this card in that attacker's intent."
Card Type: Action
Card Subtype: Assassin;Ski...
Rarity: Super Rare
Number: 082
Description: (Unique — You can control only one object with this card's name.)
[Class Bonus] Galahad can attack using Sword weapons you control.
Card Type: Unique;Ally
Card Subtype: Warrior;Human
Element: Norm
Class: Warrior
Reserve Cost: 4
Power: ...
Rarity: Rare
Number: 185
Description: Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)
[Class Bonus] [Level 2+] Flame Sweep gets +1 Power. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 ...
Rarity: Rare
Number: 303
Description: Remove up to nine enlighten counters from your champion. Deal X damage to each champion you don't control, where X is the amount of counters removed this way.
[Class Bonus] For every three enlighten counters removed this way, draw a card.
Card Type: A...
Rarity: Rare
Number: 229
Description: [Class Bonus] Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 1 damage to all allies and rest them. Those allies don't wake up during their controller's next wake up phase.
Card Type: Action
Card Subtype: M...
Rarity: Rare
Number: 228
Description: If a champion with base level 2 you don't control would level up into a champion card, return that card to its owner's material deck instead.
At the beginning of your end phase, if your champion didn't level up this turn, sacrifice Frozen Divinity.
When...
Rarity: Rare
Number: 014
Description: Hindered
You don't lose the game for drawing cards while having no cards in your deck.
REST, Banish Chime of Endless Dreams: Shuffle all cards in your graveyard into your deck.
Card Type: Regalia;Item
Card Subtype: Cleric;Accessory
Element: Exalte...
Rarity: Rare
Number: 363
Description: Pride 3
Fabricator Slime enters the field with a buff counter on it.
[Class Bonus] REST: For each of up to three buff counters on Fabricator Slime, summon a Baby Slime token.
Card Type: Ally
Card Subtype: Tamer;Beast;Slime
Element: Neos
Class: T...
Rarity: Rare
Number: 224
Description: On Enter: You may banish a card with floating memory from your graveyard. When you do, look at target opponent's memory and discard a card from it.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Card ...
Rarity: Rare
Number: 374
Description: Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
[Class Bonus] Preserve
Linked ally has taunt and loses pride.
Card Type: Unique;Ally
Card Subtype: Tamer;Avatar
Element: Tera
Class: Ta...
Rarity: Rare
Number: 301
Description: You may activate this card from your banishment as long as there's a charge counter on it.
Whenever this card is banished from your memory, put a charge counter on it.
Any amount of target players banish two cards from their memory. For each card banish...
Rarity: Rare
Number: 350
Description: Put two preparation counters on your champion.
[Class Bonus] [Element Bonus] Whenever you reveal this card from your memory, put a preparation counter on your champion.
Card Type: Action
Card Subtype: Assassin;Skill
Element: Luxem
Class: Assassi...
Rarity: Super Rare
Number: 373
Description: [Class Bonus] Efficiency (This card costs LV less to activate.)
Artificer's Opus enters the field rested.
Cleave (This ally attacks all units a chosen opponent controls. Its attacks can't be intercepted.)
Card Type: Ally
Card Subtype: Tamer;Co...
Rarity: Rare
Number: 395
Description: On Enter: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)
[Tristan Bonus] Whenever you gain agility, allies you control named Ominous Shadow get +1 Power until end of tu...
Rarity: Super Rare
Number: 372
Description: Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)
At the beginning of your recollection phase, put three buff counters on Arima.
On Death: Put Arima into its owner's memory.
Card Type: Unique;Ally
Card Subtype: Tame...
Rarity: Rare
Number: 314
Description: Starcalling — (1) (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Deal 2 damage to target unit. If Dwarf Star's Glow was...
Rarity: Rare
Number: 338
Description: On Enter: Deal 3 unpreventable damage to your champion.
[Damage 20+] Ephemerate — (1) (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Card Type: Ally
Card Sub...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '