Rarity: C
#: 212
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Flavor: "All the fancy spells and diabolical machines in the Multiverse are nothing compared to a go...
Rarity: C
#: 13
Creature Type or Sub Type: Instant
Rules Text Contains: Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.
Flavor: On that fateful day, Sir Brilbury's fear of heights was outmatched by...
Rarity: C
#: 18
Creature Type or Sub Type: Creature — Human Knight
P: 3
T: 3
Rules Text Contains: During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.)
During your turn, creatures you control with +1/+1 counters on them have ...
Rarity: C
#: 214
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target artifact, enchantment, or creature with flying.
Flavor: "Serra guides our shots true. Also, I just tuned the cannons."
—Tiana
Rarity: C
#: 52
Creature Type or Sub Type: Creature — Bird
P: 1
T: 2
Rules Text Contains: Flying, vigilance (Attacking doesn't cause this creature to tap.)
1U, T: Draw a card, then discard a card.
Flavor: Wise. Watchful. Fashionable.
Rarity: C
#: 28
Creature Type or Sub Type: Creature — Angel Warrior
P: 3
T: 3
Rules Text Contains: Flying
Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Flavor: She guides expedition parties...
Rarity: C
#: 215
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power ...
Rarity: C
#: 142
Creature Type or Sub Type: Creature — Bird
P: 1
T: 1
Rules Text Contains: Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Flavor: The wounded see the glow of its vials long before they see its wings diving out of the clouds.
Rarity: C
#: 70
Creature Type or Sub Type: Creature — Zombie
P: 4
T: 2
Rules Text Contains: When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Flavor: The...
Rarity: C
#: 101
Creature Type or Sub Type: Creature — Hyena Rogue
P: 4
T: 3
Rules Text Contains: Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
Morbid — At the beginning of your end step, if a creat...
Rarity: C
#: 64
Creature Type or Sub Type: Creature — Elf Warlock
P: 1
T: 1
Rules Text Contains: When this creature dies, create a 1/1 black and green Insect creature token with flying.
Flavor: "I control the swarm. If you strike me down, there will be nothing left to hold back thei...
Rarity: C
#: 195
Creature Type or Sub Type: Creature — Goblin Pirate
P: 1
T: 1
Rules Text Contains: Haste (This creature can attack and T as soon as it comes under your control.)
T, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
Flavor: "The Brazen Coalition is a fi...
Rarity: C
#: 36
Creature Type or Sub Type: Creature — Human Wizard
P: 2
T: 1
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Flavor: "Mana is all aro...
Rarity: C
#: 24
Creature Type or Sub Type: Creature — Human Scout
P: 3
T: 4
Rules Text Contains: 2W: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in...
Rarity: C
#: 53
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature's owner puts it on their choice of the top or bottom of their library.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Flavor: As his ship passed the waterlogge...
Rarity: C
#: 98
Creature Type or Sub Type: Creature — Wolf
P: 4
T: 2
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)When this creature enters, exile up to one target card from a graveyard.
Flavor: It lies perfectly still and silent for hours,...
Rarity: C
#: 75
Creature Type or Sub Type: Creature — Vampire Warlock
P: 3
T: 2
Rules Text Contains: Flying
This creature can't block.
When this creature enters, return target creature card from your graveyard to your hand.
Flavor: "Don't worry, little friends. We will not be hungry...
Rarity: C
#: 82
Creature Type or Sub Type: Creature — Golbin
P: 2
T: 2
Rules Text Contains: Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more crea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '