Rarity: C
#: 177
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return up to two target creature cards from your graveyard to your hand, then discard a card.
Flavor: Liliana is never one to follow someone else's lead.
Rarity: C
#: 262
Creature Type or Sub Type: Land
Rules Text Contains: T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flavor: The land is ever resilient. Should it die, it will be reborn.
Rarity: C
#: 31
Creature Type or Sub Type: Creature — Shark Pirate
P: 3
T: 2
Rules Text Contains: When this creature enters, return target creature an opponent controls to its owner's hand.
Flavor: "You know how to swim, don't ya, chum?"
Rarity: C
#: 162
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Flavor: Virtue is virtue, whatever the heart that nurtures it."—Malacan, Vantress exile
Rarity: C
#: 189
Creature Type or Sub Type: Creature — Dwarf Berserker
P: 2
T: 2
Rules Text Contains: T: Target creature gains haste until end of turn. (It can attack and T this turn.)
Flavor: Riding the goat —Dwarven expression meaning "a goolhardy act of bravery"
Rarity: C
#: 143
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target artifact, enchantment, or creature with power 4 or greater.
Flavor: "If you're thinking only one step ahead, you're already falling behind."—Teysa
Rarity: C
#: 20
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 3 less to cast if it targets a tapped creature.
Destroy target creature.
Flavor: The monstrous bird swooped in for the kill, only to be met by a concentrated blast of pure, searing moonlight.
Rarity: C
#: 9
Creature Type or Sub Type: Creature — Angel
P: 2
T: 3
Rules Text Contains: Flying
Whenever another creature you control enters, you gain 1 life.
Flavor: Her wings ripple with impossible colors—a sign that a miracle is on the way.
Rarity: C
#: 83
Creature Type or Sub Type: Creature — Cyclops Wizard
P: 0
T: 4
Rules Text Contains: Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
Flavor: What he lacks in depth perception, he makes up for in charged potential.
Rarity: C
#: 62
Creature Type or Sub Type: Creature — Zombie
P: 2
T: 2
Rules Text Contains: 1, Sacrifice another creature: Put a +1/+1 counter on this creature.
Flavor: All at once, the warden realized the string of mysterious escapes was an entirely different problem.
Rarity: C
#: 100
Creature Type or Sub Type: Creature — Elf Ranger
P: 3
T: 3
Rules Text Contains: Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever another creature you control enters, this creature gets +1/+0 until end of turn...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '